Eduporium Weekly | Pros And Cons Of Esports In Schools (2024)


Esports continues to gain popularity, traction, and attention—even below the professional level. It provides gamers, including students, with many short- and long-term benefits that can help them out in many ways. As with many trends, however, there are plenty in the education world who are skeptical about investing in esports programs. While some people definitely worry about drawbacks and the disadvantages of esports participation, there are many positives as well. For us, we're strictly focused on how to integrate esports in middle schools, high schools, at the collegiate level (usually more on the informal side), or as part of an afterschool club. And, like with many new fads, there are both pros and cons of esports to consider.

Reasons to Give Esports a Shot


Let's start with some of the positives we associate with interscholastic esports. Somebody new to this area might be entirely unfamiliar with just how esports can improve outcomes for teens. Over time, however, it can help enhance academic, social, and career-related progress. It all depends on how educators integrate esports in their schools but, whether it starts as an informal club or you are jumping right in to competitions against other school teams, they should see some positive results. The first pro of interscholastic esports is giving students the chance to create new relationships. Esports is a team endeavor and students have to work together. They also practice together, strategize, and spend time with their teammates. So, by sharing the same interests and desires for success, they can also strengthen their relationships—something that is especially important for those who may struggle on the social side of things.


Esports benefits and SEL.


When working to convince school administrators to invest in school esports, comparing it to other popular sports is a common approach. Like football, basketball, and soccer, esports often helps bring unconnected students together. With these newfound relationships and that increased sense of belonging, students tend to achieve a greater social-emotional balance as well. And, with that greater sense of balance, they could wind up feeling more comfortable throughout the school's campus. Plus, with that new comfortability, they may also see improved academic performance. It's certainly a bit cyclical (and best-case scenario) but it is very possible. From there, students can potentially (it's still very challenging) earn an esports scholarship to compete in college. And, at the very least, they may learn about a potential new career area to explore.


Exposing students to new career options.


Careers within the esports industry are booming—and they are not just for gamers. Tying esports to career and technical education can help attract even more children to school programs. You may know how big esports has become around the globe. This has led to countless career opportunities emerging in only the last few years alone. Esports teams need managers—this could be similar to a sports management major. They also need marketing, publicity, and graphic designers. For students with interest in both gaming and communications, they could focus on tying esports and marketing together. There are also broadcasting opportunities, streaming opportunities, and social media opportunities. Students could also explore some connections between esports and business management when it comes to designing and selling apparel, managing admissions, and setting up events. The list of potential opportunities really goes on and on.

Rising Resources | High School Esports League

Some Downsides to School Esports


Besides the near guarantee of parents and administrators being skeptical, there are other potential issues with starting a school esports program. They're not always the first things you'd tend to think of, however. Whether it's a teacher or administrator who sees the value of interscholastic esports or a student trying to sell decision makers on its value, the road to acceptance may be bumpy. So, it may begin with convincing decision makers that esports has more in common with traditional afterschool programs than they likely realize. We really can't fault parents, athletic directors, or educators for their skepticism, either. Esports is still such a new phenomenon that we are really just scratching the surface with understanding everything about it. The assumption that it's nothing like traditional school sports, however, is erroneous.


Some of the initial struggles.


The first challenges educators will discover include the costs of gaming equipment, finding a dedicated space for the team, and convincing a faculty member to coach. From there, it's much like managing any other school sports team, however. The superintendent and athletic director will have to start by working with officials from other schools to create your schedule. If you make it through the initial launch, however, then you might be in the clear. But (of course there's a but), there are some longer term effects to consider as well. Just as sports, specifically football, come with some injury risk, high school esports participation is sometimes associated with injury. 'Gaming disorder' is one common physical issue we associate with esports. This typically occurs if student-athletes prioritize gaming over everything else—something that's obviously not ideal. It could lead to an addiction and an overall downturn in mental health.


Other cons to be aware of.


Another potential downside associated with esports is joint pain. Holding the controller for long periods of time almost every day while performing repetitive movements can lead to discomfort in the fingers and the hands. It could also cause tendon inflammation or tingling in extreme cases. Then, there's the potential for students to begin neglecting their nutrition. Obviously, unlike in more traditional sports, they are not moving around and running nearly as much. They may even sit in one spot for hours and consume some unhealthy snacks. To bring things to an extreme level, hard core gamers could risk suffering a blood clot from lack of movement. Finally, students could face disturbances to their moods and sleep schedules. Some even say that a lack of movement and natural light could contribute to depression. As long as coaches and school officials manage gaming time, however, we're confident they'll avoid most related issues.

Eduporium Weekly | Pros And Cons Of Esports In Schools (1)

The Potential for Higher Education


Though they are still pretty rare, the amount of college esports scholarships is growing. It's still a long shot that a student can secure one, but, at any rate, knowing what esports scholarships are available and where can help motivate them. Some of the students who compete in high school esports leagues might not have college recruiters lining up for them. This could be because of their grades (which esports participation can improve), their lack of desire to even consider college, or something else. Once students, along with school leaders, realize that esports athletes could earn scholarships just like traditional athletes, however, it could quickly transform their views of this sport. It's, unfortunately, not as simple as just participating in esports, though, as only top players will receive these types of offers.


Esports scholarships for college hopefuls.


On one hand, esports athletes and parents could look at this from a perspective of how this lack of esports scholarship awareness is a positive thing. This means there's probably fewer student-athletes vying for the same amount of said scholarship opportunities, right? Also, if the school administrators get on board, they could truly help transform the futures of some students. Though we know that esports participation could help students improve their grades, it's important to not understate this added factor. Like with all potential student-athletes, college recruiters likely won't invest in a student with poor academic performance. They'll need to maintain discipline in high school, work to improve grades, and hold other roles within their school community. Plus, they'll need to be among the best gamers, too.


Students must prove their commitment.


Another factor is that recruiters tend to be capable of distinguishing those who are truly committed from those who are not. This includes commitment to the esports program and to academics, the community, and their futures. As we know, a lot of esports athletes are also interested in eventually pursuing a STEM career. In fact, there are lots of career connections that generate from participating in esports. Recruiters understand that students who are committed to a future that might not necessarily involve them going pro in esports are likely going to be valuable team members. Also, when it comes to girls who are interested in esports, they should know they have those same opportunities as male counterparts. Esports scholarships aren't based on strength or speed—they're based on strategy, commitment, and level-headedness, helping to make esports more inclusive when it comes to the small amount of scholarships available.

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Potential Reasons Administrators Might Pass on Esports


It could be tough to sell school leaders on committing to developing a school esports program. When they begin their research into whether this is a worthwhile endeavor, they'll likely come across some drawbacks. These may include cost, the lack of physical activity, and perceived gender-based exclusion among others. There also may be pushback from parents who have spent years trying to convince their kids to put games down and be more active. We talk about many concerns surrounding starting a school esports program in our white paper on the subject. Although educators might feel skeptical, it's important to remember that esports has grown into a legitimate sport. Also, it poses no more serious health and safety risks compared to contact or endurance sports. It's just that they're different and some school officials might be hesitant to embrace something new.


Why esports programs might not get off the ground.


Starting from the top, school leaders, esports coaches, and even players will have to present their case for an esports program. Though they can be informal (more like an afterschool club), it's still likely that it takes some convincing. Basically, there must be some sort of return on investment for district officials, especially if they're shown so much expensive equipment right off the bat. Another turnoff, especially in this day and age, is that esports (though still very young) is very much male-dominated. School officials might not all be willing to exacerbate those inequities and risk backlash. Of course, the teams would be open to the female students as well but there's a separate battle to actually welcome and retain them. Many girls may also be uninterested despite the fact that esports could be a truly co-ed sport with all the strategy that's involved.


Social-emotional concerns and esports.


Following the pandemic, educators wanted to get their students back in a routine. These included social routines and team sports are a great option. After spending much of the last few years looking at screens, however, esports might not be the best route for many students. There's also the content of the games to consider. Not all video games are violent but there certainly are some that are. Violence in video games, as we know, could have adverse social-emotional effects on students, especially teens. If starting an esports program, it's best to focus on some non-violent games, like Rocket League or League of Legends. Finally, coaches have to make sure that students are not spending too much time gaming. Screen time concerns aside, too much exposure to games could lead to a lack of meaningful relationships and other downfalls.

Eduporium Weekly | Pros And Cons Of Esports In Schools (2)

Building Equitable and Diverse Esports Programs


Of course, school esports programs that promote and, ultimately, are comprised of diverse students with equal opportunities are ideal. This may not happen naturally, however, but, if coaches and administrators want to ensure the program is long lasting and impactful, these elements are key. Like every school sport, esports is about building connections over competition. The students who participate will often make new friends, try new experiences, and come to feel like they're part of a bigger community. When available, the chance to participate in esports can have a meaningful effect on them. It also tends to create some deeper engagement and commitment from those who don't often participate in school activities. And, it may have something to do with the natural diversity among gamers.


Diverse students for diverse esports roles.


It's often helpful for coaches to work with student-athletes on establishing a team mission or set of core values from the start. Among these, they could collectively commit to ensuring they create a diverse and inclusive environment. As a whole, the esports community has also seen shifts when it comes to actively promoting these initiatives. As students notice that esports isn't just for males, they're much more likely to take the plunge and start their journey. Also, coaches can prioritize recruiting messages that paint esports involvement as something more than just gaming. As we've said, it's about community, relationships, and building futures as well. Chances are that coaches can attract students with interests and skills beyond gaming thanks to all that esports has to offer.


Creating the right culture with the right approach.


When students recognize the connections, especially in terms of diversity, that esports can have to the real world, it's likely to become more inclusive. It's also important to realize that people will formulate individual perceptions of interscholastic esports as more programs emerge. Sticking to those core beliefs within each individual program is often what helps them grow. Also, once coaches have completed the initial launches, it's a perfect time to bring in someone else with different viewpoints. Other educators or school community members can help identify deficiencies in practice or philosophy when it comes to ensuring diversity. And, finally, despite trying to boost diversity, coaches and students shouldn't do so in an unnatural way. It's not something that should be forced but, rather, celebrated and highlighted naturally.


For the latest EdTech, STEM, and 21st century education news, follow us onTwitterandInstagram. Like us onFacebook,too, or sign up for ournewsletterfor our latest product announcements and offerings. If you have an idea for an Eduporium Weekly theme, send us a message on any of our social media accounts or comment below. If you're interested in starting an esports program within your school or district, we can help. Get in touch with our team and explore the additional esports resources throughout our site.

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Eduporium Weekly | Pros And Cons Of Esports In Schools (2024)

FAQs

How does esports affect education? ›

Esports can also have an educational side as well, particularly in helping students with developing soft skills. It can also improve academic performance and social-emotional well-being for students who felt isolated prior to joining the esports program. Esports can help them boost social skills and peer connections.

Is esports good or bad for students? ›

Over time, however, it can help enhance academic, social, and career-related progress. It all depends on how educators integrate esports in their schools but, whether it starts as an informal club or you are jumping right in to competitions against other school teams, they should see some positive results.

How does gaming affect students academic performance? ›

The risks of gaming on educational outcomes

Lack of motivation and poor focus. Missed learning opportunities through skipping class. Lower grades, games affecting learning. Extended years in college.

Are esports a good thing? ›

Fostering Social-emotional Learning Skills

Regardless of one's skill in gaming, esports players gain social and emotional learning skills as they establish teams, develop mentorships, collaborate, and compete amongst students who may not otherwise interact with one another.

What is another negative effect of spending lot of time playing esports? ›

Obesity. Poor sleep or insomnia. Behavioral problems, including impulsive actions. Loss of social skills.

What is esports and how does it work in education? ›

In the education environment, Esports is an extracurricular team-based activity, like physical sports, but one that can be tied to a school's curriculum, including STEM, computer science, business prep, and career and technical education.

What are the positive effects of e sports? ›

1. Cognitive Development: Esports can improve cognitive functions such as decision-making, strategic thinking, and reaction time. For example, playing strategy-based games requires players to think quickly and make decisions that can impact the outcome of the game.

How do esports affect you? ›

The result indicated that Esports excessive play and its competitive nature lead to physical and psychological problems. Physical issues include eye fatigue, blurry vision, low back pain, tension headache, wrist pain, hand pain, and poor posture while gaming.

What are 2 negative effects of gaming? ›

Gaming has also been associated with sleep deprivation, insomnia and circadian rhythm disorders, depression, aggression, and anxiety, though more studies are needed to establish the validity and the strength of these connections.

What are the biggest problems in esports? ›

Top 5 problems of esports & gaming industry: how to solve b2b networking challenges
  • Top 5 challenges of the esports and the whole gaming industry. Everyone has probably heard of esports. ...
  • Unstructured market and limited list of business categories under random labels. ...
  • Problems with finding cooperation partners.
Jul 27, 2022

What are the negatives of gaming in education? ›

Games can be a valuable tool for improving student engagement, motivation, and learning outcomes in the classroom. However, it is important to note that excessive use of games in education may lead to negative side effects such as addiction, lack of critical thinking, and poor academic performance.

Is esports good for Mental Health? ›

Playing video games can provide a high level of satisfaction, a sense of community, and provide stress relief in daily life. It can also improve certain skills such as communication, cognitive ability, hand-eye coordination, quick decision-making, and team-building skills.

Is esports good for the brain? ›

Esports may also improve attention and focus. In a study published in the journal Frontiers in Human Neuroscience, researchers found that playing action-based video games, such as first-person shooters, improved attentional control and increased the size of brain regions associated with attentional processing.

How video games affect students behavior? ›

Too much video game can lead to poor social skills, time away from family, school work and other hobbies, lower grades, reading less, exercising less, becoming overweight, and having aggressive thoughts and behaviors.

What are the positive and negative effects of playing video games? ›

Video games can be used to help improve test scores, teach life and job skills, improve brain function, and encourage physical exercise. Because video game addiction can negatively impact social and physical health, parents should be aware of the symptoms.

How can gaming affect your mental health? ›

Gaming Causes Poor Emotional Regulation

One of the biggest negative effects of video games can lead you to struggle with regulating your emotions properly. Studies show that people diagnosed with Internet gaming disorder are more likely to be aggressive, depressed, and anxious.

Is eSports stressful? ›

On the whole, they were found to experience similar levels of stress, sleep problems, burnout, social phobia and anxiety as those competing in physical sports. However, the causes of stress tended to differ.

Why are high schools forming competitive eSports teams? ›

As one of the fastest-growing additions to high school athletic departments, esports offer one of the major benefits of traditional sports — camaraderie. Competitive gaming allows students to become part of a team, learn from and educate each other, and bond over a shared interest.

What the heck is eSports? ›

In short, the word eSports refers to competitive video game playing, where players above a certain skill level can become professional players, join teams and win prizes in international competitions; just like professional athletes compete in national leagues and tournaments!

How does gaming affect the brain? ›

Video games can help the brain in a number of ways, such as enhanced visual perception, improved ability to switch between tasks, and better information processing.

How does gaming negatively affect the brain? ›

Video games can negatively affect the brain, memory, and vision. They can cause stress, anxiety, and even isolation if the addiction gets severe enough. Video games can even kill brain cells and interrupt a person's sleep.

What skills does esports teach? ›

eSports helps develop teamwork skills that include communication, collaboration, and learning how to work effectively with others. One study in The Sports Journal notes that researchers, “identified team dynamics and communication as potential barriers for esports players in achieving optimal performance.

Is esports good for kids? ›

Mental and Physical Health:

Esports is a “cerebral activity” which means it relates directly to the cerebrum or brain. It requires students to think quickly, use problem solving techniques, and even identify patterns. These are all skills that are a part of a child's learning foundation.

What is esports examples? ›

Popular esports franchises include League of Legends, Dota, Counter-Strike, Valorant, Overwatch, Street Fighter, Super Smash Bros. and StarCraft.

Why do people like esports? ›

Social interaction with other spectators, novelty of new players and teams, attractiveness of the athletes, and the enjoyment of aggression and the aggressive behaviours the athletes exhibit. The UFC understands drama and aggression between athletes is a major driving factor of its success.

Why should esports be considered a sport? ›

To be a professional gamer requires a significant amount of training, just as traditional sports do. All esports require a dedicated concentration, precision, and execution; based on genuine skill, with very little left to chance. You cannot become a professional gamer without thousands of hours of in-game experience.

What are the benefits of sports on stress? ›

Physical activity releases endorphins, the body's natural “happy chemicals,” and reduces levels of the stress hormone cortisol. Sports are associated with lower rates of stress, anxiety, depression, and suicidal behavior.

What are the 3 C's of gaming? ›

Character, Controls, Camera: The 3Cs of Game Development.

What are 4 reasons gaming is good for you? ›

The most notable positive effects of gaming include:

Improved problem-solving skills and logic. Increased hand-to-eye coordination. Greater multi-tasking ability. Faster and more accurate decision-making.

Do video games improve social skills? ›

In addition, social video games can increase the player's exposure to people from different regions and cultures—an important factor in promoting the development of empathy and identity formation. This is especially crucial during a time when children and adolescents are not able to socialize in school or to travel.

How does e gaming affect youth? ›

Adverse effects on health:

Excessive gaming can have an adverse impact on the teen's health as they spend more time playing virtual games rather than having some physical exercise. This practice increases the risk of childhood obesity. Sometimes, children also skip meals and sleep to play games they are addicted to.

Why are esports addictive? ›

While researchers are loathe to name a source of the addictive quality of gaming, researchers do propose that playing and winning these games could trigger a release of dopamine, a the feel good neurotransmitter responsible for the addictive properties of drugs and alcohol.

How is esports being used? ›

By allowing instant sharing of all broadcast content on social media, it's breaking new ground in the industry. These posts are often shared thousands of times, amplifying its reach to many more people than just those watching on tv. The effecst on its business have been staggering.

What are 3 dangers of online gaming? ›

The biggest risks of online gaming include:
  • Malware and viruses. If you try to find cheaper or free versions of your favorite games, then you risk inadvertently downloading viruses and malware instead. ...
  • Identity theft. ...
  • Account takeover. ...
  • Swatting and doxing. ...
  • Spyware. ...
  • Data breaches. ...
  • Cross-site scripting. ...
  • DDoS attacks.

What are the 4 disadvantages of online gaming? ›

Disadvantages of Online Games
  • Addition. Video games are addictive if you keep playing them without any break. ...
  • Some Games Contains Violence. ...
  • Health Problem. ...
  • Might Limit Academic Progress. ...
  • Might Get Victim of Cyberbullying and Scamming.
Dec 8, 2021

How online games addiction affect students? ›

Online addiction involves playing games uncontrollably for many hours. Students use online games to relieve them of their stresses but the excessive use of online games may lead to worsened learning ability, concentration problems, poor academic performance and decreased interactions with other people.

Does video games affect behavior? ›

Increased aggression, which could indicate kids learning violence from gaming. Change in behavior, such as increased social isolation or a decline in grades at school. Irritability. Difficulty sleeping.

Do video games cause anxiety? ›

One study showed that people with Internet gaming disorder (IGD) demonstrated abnormal emotional regulation, expressed as anxiety and other psychological symptoms. Some studies detected an association between anxiety and online gaming and IGD.

How much gaming is too much? ›

For kids over the age of 6, the American Academy of Pediatrics says no more than 60 minutes on school days and 2 hours on non-school days. Kids under 6 should spend closer to 30 minutes. It's also appropriate for parents to know and approve the games their kids are playing.

Does esports affect health? ›

Among the players surveyed, only 2% had sought medical attention. Conclusion eSport players, just like athletes in traditional sports, are susceptible to overuse injuries. The most common complaint was eye fatigue, followed by neck and back pain. This study shows eSport athletes are also prone to wrist and hand pain.

What are the moral issues of esports? ›

Match-fixing and unregulated gambling are amongst the most significant issues and some of the most popular games such as League of Legends and Counter-Strike: Global Offensive have been touched by scandals. Doping is reportedly common, and some contestants openly discuss their use of stimulants.

What are some problems in esports? ›

Many of the physical concerns that have been seen in esports are: sleep disturbances, vision issues, overuse injuries (like carpal tunnel), even metabolic concerns from energy drink consumption.

Does esports look good on college applications? ›

Just as with any extracurricular, gaming shouldn't interfere with your academic and other important pursuits. High-quality extracurricular involvement is a necessity if you're planning to apply to competitive colleges, but it can't replace spending sufficient time on your schoolwork.

Does video games serve an educational purpose? ›

Helps children to develop patience through repetition. Develops problem-solving skills. Many video games teach important life skills. Educational video games are important for individualized learning.

What is esports and why is it important? ›

Playing together in a shared space—whether a shared virtual space or a physical space like an esports arena—is the goal of esports, and doing so establishes community, friendship, school spirit, and a sense of belonging. Official esports teams, like the one at USM, operate under the supervision of an advisor or coach.

What skills do esports improve? ›

Competitive video gaming – also known as esports, or electronic sports – is finding its way into educational systems. Advocates say it can teach skills such as teamwork, leadership, communication, problem-solving and strategic thinking.

How many colleges now have esports for students? ›

The National Association of Collegiate eSports (NACE) is the largest membership association working to advance varsity collegiate esports. According to NACE, there are currently 170 member schools with over 5,000 student-athletes participating in varsity esports programs across the U.S.

Is esports good for high school students? ›

As one of the fastest-growing additions to high school athletic departments, esports offer one of the major benefits of traditional sports — camaraderie. Competitive gaming allows students to become part of a team, learn from and educate each other, and bond over a shared interest.

Do educational games bring benefits to the teaching process? ›

Using games for teaching helps students learn additional skills beyond the academic concept that is being taught. They will also build 21st-century social skills, problem-solving skills, and build community all while learning core subject material.

What are the pros and cons of video games? ›

Video games can be used to help improve test scores, teach life and job skills, improve brain function, and encourage physical exercise. Because video game addiction can negatively impact social and physical health, parents should be aware of the symptoms.

What are the positive and negative effects of video games? ›

Video games can have positive or negative effects based on content and playing time. Positive effects: improved social skills, problem-solving, mood, and attention. Negative effects: aggressive behavior, poor attention, addiction, and decreased physical activity.

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