Esports Ecosystem in 2023: Key industry companies, viewership growth trends, and market revenue stats (2024)

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Esports Ecosystem in 2023: Key industry companies, viewership growth trends, and market revenue stats (3)

Esports Ecosystem in 2023: Key industry companies, viewership growth trends, and market revenue stats (4)

That shift has been powered by championing from mainstream celebrities like Michael Jordan, Drake, and DJ Marshmello, an increasing amount of coverage from traditional outlets like ESPN, and, at least in part, the breakneck rise of Fortnite.

Esports Industry Market Growth Trends

As competitive video games continue to integrate into popular culture, global investors, brands, and media outlets are all paying attention. Consumers are as well. In fact, Insider Intelligence estimates esports viewers in the US will total 29.8 million in 2022—eventually climbing to 34.8 million in 2026.

The pop-culturization of the esports industry has helped power the explosions in esports investment and revenue. Esports has hit this stratosphere in large part because of the social component of live streaming and gaming. Video gaming-specific streaming platforms like Twitch and YouTube Gaming give fans a direct connection to the players and teams, while more mainstream socials have allowed those connections to flourish. Certain esports organizations, like FaZe Clan, are also moving aggressively into areas like merchandise, lending their brands more notoriety than if they’d stuck to esports alone.

Esports Ecosystem in 2023: Key industry companies, viewership growth trends, and market revenue stats (5)

Esports Ecosystem in 2023: Key industry companies, viewership growth trends, and market revenue stats (6)

Rick Yang, partner at NEA—a venture capital firm that invests in esports—underscored this in a conversation with Insider Intelligence: “I actually think of esports as the mainstreaming of gaming, or the pop culture instantiation of gaming versus the pure idea of these players becoming professionals to compete at the highest levels.” It’s essential to think of the esports opportunity in this way—one inclusive of gaming, media, pop culture, and commerce—as it shines a light on opportunities beyond gaming events alone.

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Esports Industry Revenue Stream Stats

As a result, the industry has seen a huge uptick in investment from venture capitalists, and more recently from private equity firms. The number of investments in esports doubled in 2018, going from 34 in 2017 to 68 in 2018, per Deloitte. That’s reflected in the total dollars invested, too: Investments are up to $4.5 billion in 2018 from just $490 million the year before, a staggering YoY growth rate of 837%, per Deloitte. These investments are distributed to players across the ecosystem—from esports organizations, to tournament operators, to digital broadcasters—allowing it to function and grow.

The pop-culturization of esports has helped power the explosions in esports investment and revenue.

The net result is that esports has matured from its roots in arcade gaming to the complex digital ecosystem it is today.

Esports Teams and Advertising

Just like traditional professional sports, esports teams have owners, franchises, endorsem*nt deals, cash prizes from tournament winnings, and more—all contributing to their annual revenue and total valuation. When the pandemic subsides, esports leagues will likely resume their efforts to expand their audiences by hosting live gameplay with regional esports teams in a way that will more closely mimic traditional sports leagues.

As of 2020, the top five most valuable esports teams according to Forbes are:

TSM – Value: $540 million

2021 Estimated Revenue: $56 million

Change From 2020: 32%

Principle Owner: Andy Dinh

100 Thieves – Value: $460 million

2021 Estimated Revenue: $38 million

Change From 2020: 142%

Principle Owners: Matthew Haag, Drake, Scooter Braun, Dan Gilbert, Rachell Hofstetter, Jack Dunlop

Team Liquid – Value: $440 million

2021 Estimated Revenue: $38 million

Change From 2020: 42%

POwners: aXiomatic Gaming, Victor Goossens, Steve Arhancet

FaZe Clan – Value: $400 million

2021 Estimated Revenue: $40 million

Change From 2020: 31%

Principle Owners: Lee Trink, Michael Stang Treschow, Yousef Abdelfattah, Richard Bengston, Thomas Oliveira, Nordan Shat

Cloud9 – Value: $380 million

2021 Estimated Revenue: $35 million

Change From 2020: 9%

Principle Owners: Jack and Paullie Etienne

Understanding the Esports Ecosystem

Most projections put the esports ecosystem on track to surpass $1 billion in revenue for the first time this year. And revenue is expected to grow from here—Newzoo projects it to hit $1.8 billion by 2022. Money flows into esports through media rights, live event ticket sales, merchandise sales, and in-game purchases, but most of the revenue (69%) comes from sponsorships and advertising, per Newzoo figures cited by Statista.

That growing revenue stream comes from around the world:

  • Asia-Pacific (APAC), North America, and Europe are the top three esports markets, respectively, in terms of audience and revenue. APAC will account for over half (57%) of global esports viewership in 2019, up from 51% in 2017, per Newzoo. Meanwhile, North America is set to hit $300 million in esports revenue this year, while Europe is expected to reach $138 million, per PwC estimates.
  • The rest of the world only accounts for about 15% of total esports revenue, but it contains several regions to watch. One of the fastest-rising regions is Latin America, which is expected to hit $18 million in esports revenue in 2019 before skyrocketing to $42 million by 2023, per PwC estimates.
  • The future of the esports industry will likely be powered by mobile, which will further reduce barriers to entry and allow even more gamers and fans to pour in. The mobile gaming segment is set to make up 45% of the total global games market this year. That popularity is already spilling over into some competitive spaces, as China already has a thriving mobile esports scene.

Esports Ecosystem in 2023: Key industry companies, viewership growth trends, and market revenue stats (7)

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Esports Ecosystem in 2023: Key industry companies, viewership growth trends, and market revenue stats (2024)

FAQs

Esports Ecosystem in 2023: Key industry companies, viewership growth trends, and market revenue stats? ›

Revenue in the eSports market is projected to reach US$1,624.00m in 2023. Revenue is expected to show an annual growth rate (CAGR 2023-2027) of 8.31%, resulting in a projected market volume of US$2,235.00m by 2027. The largest market is Sponsorship & Advertising with a market volume of US$894.60m in 2023.

How big is the esports market in 2023? ›

Revenue in the eSports market is projected to reach US$1,624.00m in 2023. Revenue is expected to show an annual growth rate (CAGR 2023-2027) of 8.31%, resulting in a projected market volume of US$2,235.00m by 2027. The largest market is Sponsorship & Advertising with a market volume of US$894.60m in 2023.

How many people watch esports 2023? ›

Esports Audience Demographics 2023. Esports viewers are expected to grow to 577.2 million worldwide in the next few years, a large increase from the 397.8 million in 2019.

What is the expected growth of the esports industry? ›

The global esports market size was valued at USD 1.45 billion in 2022 and is projected to grow from USD 1.72 billion in 2023 to USD 6.75 billion by 2030, exhibiting a CAGR of 21.5% during the forecast period.

What are the viewing figures for esports? ›

Only 261.2 million viewers out of the 532.1 million are esports enthusiasts. The rest of them are occasional viewers.
...
Esports Audience Statistics.
YearNo. of Esports Viewers
2021489.5 million.
2022532.1 million.
2023540 million
2025* (Forecasted)640.8 million.
1 more row
Mar 10, 2023

What is the forecast for the video game industry in 2023? ›

The global gaming market is expected to grow at a compound annual growth rate (CAGR) of 9.9% from $229.39 billion in 2022 to $252.10 billion in 2023.

What is the eSports industry worth projected to reach in 2024? ›

The Global eSports Market Will Grow to USD $1617.7 Million by 2024, at a CAGR of 11.1% - ResearchAndMarkets.com.

What is the growth and future of esports? ›

The esports market is estimated to grow at a CAGR of 21.81% between 2022 and 2027. The size of the market is expected to increase by $3,515.1 million. This growth for esports is largely dependent on several factors, including branding through esports, an increasing amount of events and new platform launches.

Is esports one of the fastest growing industries? ›

While the gaming industry has been around since Pong, the term esports wasn't introduced until the 1990s and didn't start gaining traction until the early 2000s. Despite being a niche subculture, it is one of the fastest-growing industries in the world.

What is esports ecosystem? ›

Game Publishers are simply the developers of the video game. However, as an esports feature, the publisher releases periodic patches to add new game elements to evolve the playing experience and consequently, the prevalent strategies utilized in professional gaming.

What is the revenue of esports in 2023? ›

According to Casinos EnLigne, esports revenue in 2023 is expected to reach $1.6 billion across media rights, streaming, publisher fees, merchandising and ticketing, and sponsorships and advertising.

Does esports have a future? ›

According to the FICCI-EY Media and Entertainment Report 2022, the number of esports players in India doubled from 300,000 in 2020 to 600,000 in 2021, while the revenues increased by 29% from INR 7.5 billion in 2020 to INR 9.7 billion in 2021 For India to capitalise on the growth of the esports industry, there are ...

What is the biggest platform for watching esports? ›

1. Twitch. It's the biggest Esports streaming platform there is, Twitch has long been hailed as the best in the Esports streaming industry.

How many gamers in 2023? ›

3.22 billion

Is eSports going to be bigger than sports? ›

Not quite. Video games may be the most popular form of entertainment media, but esports don't hold a candle to traditional sports. Physical sport has more active fans, and its market value is much higher. Still, esports are rising in popularity, and tournaments are becoming more prominent and lucrative.

How much will the eSports industry be worth in 2030? ›

Global eSports Software Market to hit USD 4.57 Billion by 2030, growing at a CAGR of 19.7%

What are the future trends in video game industry? ›

Six video game trends transforming the industry include cloud gaming and streaming, digital distribution, business models such as free to play, increased diversity and audience, mobile gaming, and next-generation consoles.

Will 2023 be a good year for gaming? ›

While there are few guarantees in the gaming industry, 2023 is a guaranteed great year for gamers everywhere. Whether it's meaningful remasters or reboots, ambitious sequels or intriguing indie titles, 2023 possesses a diverse list of releases.

What does the future of the gaming industry look like? ›

The gaming industry has grown tremendously over the past decade, with the market value expected to reach 3.6 billion by 2025. As technology continues to evolve, the future of gaming looks promising, with innovations such as AI, virtual reality, and the metaverse set to revolutionize the industry.

What are the revenue streams of esports? ›

The primary benefit of streaming now isn't from the streaming services but from sponsors, who will pay to get their products in front of viewers. In fact, the majority of esports teams' primary source of income and financial support is sponsorships, merchandising, investment, and payments from developers and leagues.

What will be the revenue of gaming industry in 2025? ›

Video gaming market size worldwide 2020-2025, by region

It is estimated that the North American gaming market will amount to 80.9 billion U.S. dollars annually in 2025, up from 56.8 billion U.S. dollars in 2021.

What is the economy of esports? ›

Last year the global esports market was valued at just over $1.4 billion, and it's forecast to grow to as much as $1.9 billion in 2025. In 2021, the largest share of esports market revenue came from sponsorships and advertising. In total, global esports revenue from sponsorships and advertising reached $641 million.

What is minor future of esports? ›

The minor Future of Esports focuses on the dynamic and rapidly growing esports industry. During this minor you will learn about the ins and outs of esports; while esports once was a subset of sports culture, it has now grown into a full industry.

What is the largest source of revenue in esports? ›

The largest share of eSports market revenue came from sponsorships and advertising in 2021. Altogether, the global eSports market revenue from sponsorships and advertising totaled 641 million U.S. dollars in 2021. The next highest source of revenue, in contrast, was media rights at just over 192 million U.S. dollars.

Why are esports growing so rapidly? ›

Three core elements are contributing to the esports industry's rise as the next major spectator sport: streamed competitions with organised leagues, professional players whose efforts can be viewed anywhere, and live events in major offline sports venues.

Is esports a niche or mass market? ›

From its former niche existence, eSports has long since developed into a mass phenomenon that is watched daily by an audience of millions via livestream or in sold-out stadiums.

How big is esports business? ›

With a market size expected to reach $1.65 billion by 2020, esports is no longer a leisure activity. Today, knowing your way around a controller can be as lucrative as mastery over a tennis racket, golf club — or even Formula One race car. And here's the proof.

Who are Twitch competitors 2023? ›

tv's top 5 competitors in April 2023 are: steamcommunity.com, nexusmods.com, op.gg, wowhead.com, and more. According to Similarweb data of monthly visits, twitch.

What is the biggest competitive esport? ›

Fortnite

The game principle of the eSports game is simple one: A total of 100 players compete against each other on a huge map.

What is the most popular gaming platform worldwide is now? ›

That would seem to settle the question: Android mobile is clearly the most popular gaming platform.

How many gamers will there be in 2023? ›

There were 2.69 billion video game players worldwide in 2020. The figure will rise to 3.07 billion in 2023 based on a 5.6% year-on-year growth forecast.

How big is the US eSports market? ›

Revenue in the eSports market is projected to reach US$317.00m in 2023. Revenue is expected to show an annual growth rate (CAGR 2023-2027) of 7.42%, resulting in a projected market volume of US$422.10m by 2027. The largest market is Sponsorship & Advertising with a market volume of US$180.80m in 2023.

What is the most popular game in the world 2023? ›

Top 10 Most Popular Online Games In 2023
RankGameActive Player
1PUBG100 Million+
2Minecraft95 Million+
3Apex Legends50 Million
4Fortnite Battle Royale45 Million
6 more rows
May 18, 2023

What is the future of a gamer? ›

In addition to VR and mobile gaming, the future of gaming could also see the integration of artificial intelligence (AI) and machine learning. This could lead to the creation of more realistic and dynamic game environments, as well as personalized experiences tailored to individual players.

Is esports one of the fastest-growing industries? ›

While the gaming industry has been around since Pong, the term esports wasn't introduced until the 1990s and didn't start gaining traction until the early 2000s. Despite being a niche subculture, it is one of the fastest-growing industries in the world.

Is esports the fastest-growing sport? ›

One of the fastest-growing sports in the world is eSports. Since entering the mainstream, competitive gaming has skyrocketed in popularity, especially among people under 40. The industry is predicted to approach $2 billion by 2023, with viewers of the top events in the tens of millions.

What is the revenue of the gaming industry? ›

After a two-year-long pandemic-fueled boom, the gaming industry returned to Earth in 2022. Last year, the global games market generated $184.4 billion in revenue, declining by 4.3 percent year-over-year, according to Newzoo's 2022 Global Games Market Report.

What is the financial statistics of the video game industry? ›

The Global video game industry is valued at $159.3 billion in 2020, with 2.7 billion gamers worldwide. 75% of US households have at least one gamer. Global trends: the impact from the pandemic has driven sales, with the U.S. seeing a record 31% increase in consumer spending on video gaming and subscription services.

Will the gaming industry grow in future? ›

The gaming industry has grown tremendously over the past decade, with the market value expected to reach 3.6 billion by 2025. As technology continues to evolve, the future of gaming looks promising, with innovations such as AI, virtual reality, and the metaverse set to revolutionize the industry.

Who is the main target market for esports? ›

Esports gamers: a predominantly male audience with a keen interest in esports events and sports in general.

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