How to use educational games in the classroom (2024)

Educational games in the classroom can transform traditional lesson plans into an engaging learning experience. In a classroom, games might be typically used during independent work time, during indoor recess, and even to review for the next day’s test. However, they’re not often thought of as purposefully instructional activities.Using educational games for learning is a great way to start small when bringing technology into the classroom to keep students engaged while also interacting with their peers.

Why are games in the classroom important?

Using games for teaching helps students learn additional skills beyond the academic concept that is being taught. They will also build 21st-century social skills, problem-solving skills, and build community all while learning core subject material.

Games are most effective when well-planned and integrated into learning objectives. With Time to Climb, you can include an existing Nearpod lesson or use it as a quick stand-alone activity.

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How to use educational games in the classroom

1. Use gamified learning consistently to increase students’ skills

In the classroom, an educator hopes to teach the math, reading, writing, or science skills a student will need to succeed in the world. However, students need more skill sets beyond academics. They need to have social and emotional learning skills such as problem-solving, collaboration, behavior management, responsibility, social skills, and more to excel in the real world. These life skills get carried beyond the classroom into everyday life and can be used in nearly every setting.

When teachers bring gamification into the classroom, they provide students with the opportunity to practice these life skills as well as to see them in action from their peers. Whether students are narrowing down answer choices on a question, using logic to select the correct answer, or practicing decision-making opportunities, they’re working on those 21st-century skills.

How to use educational games in the classroom (1)

In Nearpod’s Time to Climb, students compete to see who gets to the top of a mountain first by answering a series of questions both correctly and quickly to increase their own points to become one of the top three winners of the game.

This gamified quiz helps increase memory and allows students to become responsible for their own learning while developing social skills along the way. With the ability to select multiple correct answers and use images or text, teachers can customize a gamified quiz for their needs.

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2. Create engaging learning experiences

Educational games in the classroom can bring high levels of engagement to students during the learning process. When students engage in a game, their motivation increases, leading to better participation and the ability to form connections and positive memories of learning. Student outcomes and achievement increase when students are engaged and motivated to learn.

How to use educational games in the classroom (2)

On Time to Climb, students can select their own characters and compete with them. The competitive nature and playful themes bring even more excitement and engagement to your classroom. Teachers can also select themes such as a beach, carnival, underwater, space, or mountain. Our Valentine’s, Halloween, and Winter Holiday themes will be accessible during these holiday time frames.

3. Keep students on track with learning

Formative assessment as a daily practice in the classroom has many benefits. It can help teachers better understand where their students are on the learning continuum, collect feedback on how a lesson could be more effective, and know exactly which students may need additional support. Using games in the classroom is an effective way to assess students before, during, or after a lesson.

How to use educational games in the classroom (3)

Time to Climb allows teachers to pause between questions and access new data as they teach. When a question is live, the teacher can collect instant data on students’ understanding of the concept. If pausing between questions is turned on, the teacher will have an opportunity to reflect quickly on that data and address any misconceptions in real-time during the game. Teachers can ensure that when a student gets a question incorrect, they have an opportunity to strategize and try again.

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Start using games in the classroom!

When Time to Climb is played in a live classroom environment, students of all ages laugh and enjoy the integrated community-building elements of their learning experience! This educational game is built with an instructional design that keeps students engaged in any learning environment. Teachers can create a gamified quiz as a Student-Paced activity or launch one in the classroom for Live Participation.

Gamified quizzes have always been a favorite for teachers and students. Some teachers use them as a pre-assessment to get a deeper understanding of what students already know before introducing a new concept. Others use them as an engaging formative assessment in the middle of a lesson, final assessment, exit ticket, or opportunity to review key concepts for test prep. No matter how you assess, a gamified assessment can help you transform quizzes into engaging instructional moments in the classroom.

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How to use educational games in the classroom (4)

Nearpod Team

Nearpod’s award-winning platform is used by thousands of schools around the globe, transforming classroom engagement.

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How to use educational games in the classroom (2024)

FAQs

What are some guidelines for using games effectively in the classroom? ›

What are the most effective strategies for using educational games in the classroom?
  • Align games with learning objectives.
  • Choose games that are engaging and adaptive. ...
  • Integrate games with other instructional methods.
  • Facilitate game-based learning.
  • Evaluate game effectiveness. ...
  • Keep up with game trends and research.
Nov 8, 2023

How do teachers use game-based learning in the classroom? ›

For example, a teacher might design a game-based learning activity in which students compete to see who can come up with the most creative way to illustrate the main points of a story that they have been reading in class.

What makes an educational game successful? ›

Active participation in the learning material is a more effective way of getting the message across to your learners. Games, by their nature, are interactive. A good learning game should include a large element of interaction and it should provide an opportunity for your learners to reflect on their own experience.

Why do we use educational games? ›

Educational games enhance essential life skills that are hugely important to a child's development and learning. In particular, when playing educational games children have the opportunity to use and develop many different cognitive, social, and physical skills.

What is the value of games in education? ›

It allows them to experiment through trial and error, find solutions to problems, work out the best strategies, and build new confidence and skills. In our busy lives, it can be easy to forget the value of play. We often think play is not a good use of time and children should be doing some 'proper' learning instead.

How do you implement games in the classroom? ›

Adapt old-school games for classroom use.

Working in groups, students can play Scrabble by spelling out answers to content-specific questions. Try a scavenger hunt. If students are remote you might provide students with a list of items to find around their home and then share on Zoom or during a Google Meet.

What is the role of games in the classroom? ›

Studies show that playing games in the classroom can increase overall motivation. Students become more motivated to learn, pay attention, and participate in-class activities. They can also be a great classroom management tool, helping to motivate a class.

In which three ways can you use play to support learning in the classroom? ›

Here are three unique ways to incorporate more play into the classroom:
  • Make Learning an Adventure. Instead of describing a new topic, have students use their imagination to visualize that they're right in the middle of what you're teaching. ...
  • Use Manipulatives While Teaching. ...
  • Act it Out.

What are the educational games explain with one example? ›

Many famous games or puzzles can be used as educational games for students. Word searches, crosswords, and matching can all be used in the classroom in various subject areas. An instructor teaching Spanish, for instance, could create a crossword with Spanish vocabulary words.

What is game-based learning and how is it used in education? ›

Game-based learning brings the strategies, rules and social experiences of playing a game into the classroom. The game-based learning model allows teachers to target certain activities that will benefit the real-world application of concepts.

How would games improve a student's academic performance? ›

It breathes life into education: it transforms learning into an enjoyable, thrilling game without boring lessons. Students assimilate and retain information almost without noticing. It boosts motivation: students are the main characters in the story and their success is rewarded with medals, extra lives, bonuses, etc.

How can we make games more educational? ›

To make educational games engaging, incorporate interactive storytelling, challenging puzzles, and a reward system. Use high-quality graphics and sound to captivate players. Demonstrate real-world applications of the knowledge and skills taught.

What are 3 features of a good educational game design? ›

Research suggests three dimensions in an educational game design: users, learning objectives and game mechanism [56] .

What are the effects of educational games? ›

Games can help with student integration and can promote a collaborative and social learning environment. For example, strategy games can help students learn how to think ahead and plan for multiple outcomes, while role-playing games can teach communication and teamwork (Gee,2003).

What is the use of games in early childhood education? ›

This approach uses games to teach various subjects and skills, promoting engagement, motivation, and fun. In early childhood education, game-based learning has the potential to promote cognitive, social, and emotional development.

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