Virtual Reality (2030 – 10000): Timelapse Of Future Technologies (2024)

Over the next decades, technologies for virtual reality are going to become significantly more advanced. But how advanced will virtual reality become after hundreds or thousands of years? And what would be the most logical path to get there? This video will explore those topics. In:

2030

8K VR Headsets Are Commonplace

By 2030, the latest VR screens now have 8k resolution, which has 4 times the number of pixels as 4k screens. When you view character models and objects up close with these devices, there is zero visible pixilation resulting in breathtaking detail and realism.

Because of other equipment upgrades, VR games also have near-zero latency and a wide field of view.

Additionally, some haptic suits have become electrode meshes to maximize comfort and convenience.

Many VR Headsets Now Include Brain-Computer Interfaces

In 2030, many VR headsets now include the option for brain-computer interfaces to record users' electrical signals and enable actions by merely thinking about them. Headbands and wrist bands with non-invasive sensors have become the preferred choices for mainstream brain-computer interface use.

These devices scan beta, gamma, and other brain rhythms involved in problem-solving and orientation tasks and converts the wearer’s mental intentions into actions. The brain-computer interfaces themselves do not process the signals; they send those signals to consoles that decrypt the data.

Game developers and VR content creators also have the ability to track and analyze the emotional states of users who volunteer that information. This allows these companies to create more compelling experiences with their content in the future.

However, these devices have limited functionality and there are still some issues with controlling objects in virtual environments and video games.

Virtual Worlds Are Considerably Larger Than Ever

Extremely large and highly detailed VR worlds are now possible. This is largely due to the emergence of 6g, which is 100 times faster than 5G and runs at terabytes per second. This is critical since higher numbers of VR users are now using cloud gaming services.

2050

16K Virtual Reality Headsets Are Mainstream

By 2050, most headsets now come with 16K resolution as a standard, which is 4 times the number of pixels as 8K displays from2030and more than 16 times the pixel count of 4K devices from the early 2020s.The 16K format offers photorealism that is practically impossible for the human eye to distinguish from the real world.

Meanwhile, a mid-range graphics card has more than 10 petaFLOPS of processing power, which is 1,000 times more powerful than high-end graphics cards in the early 2020s.

Brain-Computer Interfaces Have Improved By Orders Of Magnitude

By 2050, all virtual reality headsets come with brain-computer interfaces of some type. The somewhat niche and experimental brain-computer interfaces in the 2030s are being replaced by much more sophisticated versions, making brain signal data less noisy.

Brain-computer interfaces now offer a bidirectional exchange of information. These advanced neural interfaces send waves to the brain, transmitting visual, audio, and other sensations to the user. The images and experiences generated by these devices are almost indistinguishable from reality, and they’re unique to each user because they depend on the structure of the brain.

You can easily manipulate any object in a game using your brain signals. This feature is particularly important in the latest Star Wars game where you play as Jedis and Siths with force abilities. And in the latest Matrix game where you can play as The One.

Additionally, these devices allow people in VR games and experiences to communicate with each other using relatively simple thoughts. However, it will take a few more decades before this feature is refined.

Virtual Worlds Are Vastly More Realistic

With the release of Unreal Engine 8, it’s easier and faster than ever for game studios and independent creators to build large and realistic virtual cities that are fully explorable in terms of shops, office spaces, and most other types of interiors. Likewise, an entire forest can now be rendered with sub-millimeter precision, showing unique and random features such as individual leaf marks or insect bites.

This variety and realism are apparent in character models as well. Generative adversarial networks (GANs) can generate an almost infinite variety of each physical attribute such as faces, hair, body types, and clothing. This is made possible because of enormous amounts of visual data fed to these neural networks. This technique also improves character gestures, expressions, and actions, making them more fluid and lifelike. At this stage, character animations aren’t 100% realistic yet, but they are jaw-droppingly close.

And with the latest version of Metahumans, it’s relatively easy to build hundreds of unique, non-playable characters at a time that each has a unique personality and life story.

Additionally, thanks to a modern version of a language model similar to GPT-3 from the early 2020s, non-playable characters can now generate and sustain natural, nuanced, and indefinite conversations with the use of powerful and responsive deep-learning algorithms in the cloud.

Audio in general is richer, more atmospheric, more varied, and realistic. Sound waves can be manipulated in exquisite detail as they bounce around virtual environments and are influenced by different objects, surface textures, and weather conditions.

Grand Theft Auto 8, which includes a VR mode, uses much of this technology and on the first day of its release, it made billions of dollars.

VR Glasses Feature Multiple Display Modes

Headsets will be reduced in size so much that they resemble goggles or glasses. The display modes for the VR glasses include the following:

  • The Augmented Reality mode will allow the lenses to be transparent so that you can view holograms
  • The Mixed Reality mode will allow the lenses to be transparent as well so that you can view hyper-realistic virtual objects in the real world that seem to obey the laws of physics
  • The Virtual Reality mode has an opaque coat of silver over the glasses so that you can fully-immerse in a virtual world

In the augmented and mixed reality modes, you can view a smart stream where you can manipulate multiple apps and files using your brain activity. It’s because of these features that VR glasses are considered the next step of evolution after smartphones.

The earsets that come with virtual reality headsets are almost invisible and work using bone-conducting technology.

VR contact lens is another area that is gradually being adopted.

Realistic Touch, Smell, And Taste Are Now Possible In Virtual Reality

Haptic suites now work using exoskeletons to simulate touch or they may stimulate nerve endings to cause muscle contractions.

Because of this technology, you can feel sensations such as cold and heat on precise body regions with sub-millimeter precision. You can clearly differentiate between being punched or caressed in a virtual environment. And you can feel the sensation of a gentle breeze or the sensation of swimming through a virtual lake.

In addition to haptic technology, smell and tastes are digitized as well. Digital smells and tastes are beginning to be added to virtual environments and are accessible using signals from brain-computer interfaces.

Real Locations Are Being Used For VR Experiences

As part of a massive effort to build profitable ecosystems in the metaverse, multiple companies have created entirely digital versions of real cities and locations. This allows smoother continuity between location-based holograms in the physical world, actions made in the associated virtual world, and vice versa. Advances in GPS, 3d scanning, and AI technologies made this possible well before 2050.

Increasingly, VR Games are being created using real locations as the environments.

This development is also transforming the virtual tourism industry.

2100

Full-Immersion Virtual Reality Becomes Mainstream

Full-Immersion Virtual Reality involves injecting tens of billions of nanorobots into the brain that are programmed to function simultaneously. These nanobots are too small to disrupt the electrical signals in the brain and they won’t cause harm due to their limited functionality. Implants in general are also tailored to the unique physical composition of each person’s brain as opposed to VR helmets in Science Fiction.

Nanobots work by blocking all sensory information and downloading alternate information to the 5 senses. In other words, sensations like vision, hearing, smell, taste, and touch are temporarily substituted by a computer program. This would allow users to feel like they’re 100% connected to virtual environments.

As a result, VR experiences are now indistinguishable from reality.

And thanks to this technology, in multiplayer games, you can communicate with other players using moderately-complex thoughts.

All VR Experiences Have Photo-Realistic Graphics

Decades after all non-VR video games became photo-realistic, all VR experiences are capable of being 100% photo-realistic as well. This is due to the fact that $1,000 of computing power is now equal to a billion Earth's worth of human intelligence. Laptop-sized computers of this year can perform the equivalent of all human thought over the last ten thousand years in less than ten microseconds.

These VR experiences are so convincing that they force humans to question whether their own reality might be virtual.

Characters In Virtual Worlds And Videos Games Are Just As Intelligent As Real Humans

It’s now becoming commonplace to encounter characters in virtual worlds and video games that exhibit human-level intelligence. These characters can perform a wide range of activities, creatively problem solve, and exhibit life-like emotions. At this stage, even artificial general intelligence is starting to become possible for non-playable characters.

This is leading to an emergence of people getting more emotional support and satisfaction from virtual characters rather than from other humans.

Virtual Worlds Are Now Planet-Sized

Advances in memory, internet speeds, cloud computing, and other areas now enable planet-sized virtual worlds to be commonplace. Because of the partnership of several companies over decades, many of these worlds are modeled after planet Earth with numerous alterations applied to them like size, landscape variations, and time periods to make these worlds more interesting.

This development revolutionizes open world and role-playing games.

3000

Entire Virtual Worlds Are Constructed Using The Smallest Quantum Units As Building Blocks

As the computing power for supercomputers reached the zettascale, yottascale, and beyond, smaller and smaller pixelations were being applied to greater and greater volumes of space-time.

It’s now possible to replicate every single subatomic particle in a real environment and the countless quantum events that occur in those environments. Objects in virtual environments, including the air, are now comprised of individual molecules and atoms. And physical forces such as gravity, electricity, magnetism, air resistance, and more now function the same in virtual environments as they do in real life. This offers a level of realism that was inconceivable with full-immersion virtual reality by itself.

Humans Are Able To Transform Virtual Environments With Their Thoughts

Thanks to multiple scientific breakthroughs, it’s now possible for people to instantaneously transform multiple dimensions of objects at almost the atomic level using only their thoughts. This development leads to an explosion of creativity and innovation that was inconceivable to people in earlier centuries.

To people from the early 21st century, the virtual worlds in this era would far surpass the most epic movie environments they ever watched and offer an unimaginable level of detail, ingenuity, and originality. And reality in these worlds is able to change in ways that can’t be adequately explained with words from previous centuries.

Research is even underway that will allow humans to become virtual environments by connecting their consciousness to those environments. This would allow people to instantaneously re-arrange the atoms anywhere in a virtual environment with only their consciousness.

Characters In Virtual Worlds Are Capable Of Super-Intelligence

Characters now have a wide range of intelligence levels. Not only is it normal for characters to have human-level intelligence, but some of them have considerably higher intelligence than humans. Humans now require intelligence and memory-boosting implants to comprehend these characters and the worlds they live in.

Digital Immortality Is Commonplace

For a few centuries now, the average person has had access to special clinics where they can upload their consciousness to computers so that their consciousness can live on long after their physical death.

Many people choose to have their consciousness transferred to simulations before their physical bodies die, allowing their digital selves to live forever in those simulations. By now, many of these people have lived in these digital simulations for at least a few centuries. Anyone who is biologically alive can enter these simulations to potentially interact with these people.

10,000

A Simulated Universe Has Been Created

This simulated universe has similar laws of physics to our own. Some people are granted access to enter and leave it as they please as long as they don’t disturb the civilizations that live in it too much.

It’s become routine to run experiments on artificial Earths in this universe, slightly alter parameters such as gravity, mass, temperature, and so on, then fast-forward billions of years to compare outcomes. Intelligent species evolving in these virtual worlds may be entirely unaware that they are part of a giant simulation.

As an expert in virtual reality (VR) technologies, it's evident that the article you provided discusses the evolution of VR over the next several decades, projecting advancements up to the year 10,000. Let's break down the key concepts mentioned in the article:

  1. 2030: 8K VR Headsets and Brain-Computer Interfaces:

    • VR screens with 8K resolution, offering incredible detail and realism.
    • Near-zero latency and wide field of view in VR games.
    • Introduction of haptic suits with electrode meshes for enhanced comfort.
    • Inclusion of brain-computer interfaces in VR headsets for recording users' electrical signals.
  2. 2030: Virtual Worlds and 6G Technology:

    • Extremely large and detailed VR worlds enabled by 6G technology.
    • VR headsets with 16K resolution becoming mainstream by 2050.
  3. 2050: Advanced Brain-Computer Interfaces and Realistic VR:

    • Improved brain-computer interfaces with bidirectional information exchange.
    • Users can manipulate objects in VR games using brain signals.
    • Unreal Engine 8 facilitates the creation of large, realistic virtual environments.
    • Advancements in character modeling and animations using Generative Adversarial Networks (GANs).
    • Enhanced audio realism in VR environments.
  4. 2050: VR Glasses with Multiple Display Modes:

    • VR glasses reduced in size with augmented reality, mixed reality, and virtual reality modes.
    • Smartstream capabilities for manipulating apps and files using brain activity.
  5. 2050: Realistic Touch, Smell, and Taste in VR:

    • Haptic suits simulate touch with exoskeletons or nerve stimulation.
    • Digital smells and tastes added to virtual environments through brain-computer interfaces.
  6. Real Locations and VR Experiences:

    • Digital versions of real cities and locations for VR experiences.
    • VR games using real locations as environments.
  7. 2100: Full-Immersion VR:

    • Introduction of full-immersion VR involving nanorobots injected into the brain.
    • Nanobots temporarily substitute sensory information with computer-generated experiences.
  8. Photo-Realistic Graphics and Intelligent Characters:

    • All VR experiences capable of being 100% photo-realistic.
    • Characters in virtual worlds and games exhibit human-level intelligence.
  9. Virtual Worlds Beyond Earth-Sized and Quantum Realism:

    • Planet-sized virtual worlds become commonplace.
    • Entire virtual worlds constructed using quantum units as building blocks.
  10. Humans Transforming Virtual Environments and Digital Immortality:

    • Humans can transform virtual environments with their thoughts.
    • Digital immortality through consciousness upload to computers.
  11. 10,000: Simulated Universe:

    • Creation of a simulated universe with laws of physics similar to our own.
    • Experiments conducted on artificial Earths within the simulated universe.

In summary, the article envisions a future where VR technologies progress significantly, offering increasingly realistic and immersive experiences, including full-immersion VR, realistic sensory feedback, and the potential for digital immortality within simulated universes. The timeline extends to the year 10,000, depicting a world where virtual experiences become indistinguishable from reality.

Virtual Reality (2030 – 10000): Timelapse Of Future Technologies (2024)

FAQs

What is the future of VR in 2030? ›

By 2030, the latest VR screens now have 8k resolution, which has 4 times the number of pixels as 4k screens. When you view character models and objects up close with these devices, there is zero visible pixilation resulting in breathtaking detail and realism.

What is the future of virtual reality technology? ›

The future of virtual reality is increasingly leaning towards multisensory experiences. It's not just about what users can see; it's about what they can touch, smell, and even taste. The more realistic the virtual world, the more immersive and captivating the experience for the user.

What will VR be like in 2050? ›

In 2050, we will witness the birth of a new generation of VR technology that allows us to experience the metaverse with all our senses, blurring the lines between reality and the virtual world. 2. Hyper-Realistic Graphics: The visual representation within the metaverse will reach unprecedented levels of realism.

How long does it take for VR to take over? ›

So, how close are we to mass adoption? In Jabil's Augmented and Virtual Reality Technology Trends Survey, technology and business stakeholders indicated that consumer use of AR/VR will see adoption first. Most importantly, almost 70% of respondents believe AR/VR will become mainstream within five years.

Is VR life changing? ›

Much like we saw with personal computers, the internet, and mobile devices, VR will change the world. It's already transforming communication, education, fitness, gaming, health, commerce, productivity, and so much more.

What will VR look like in 5 years? ›

According to a report by Valuates, the VR and AR market is expected to grow at a CAGR of 63.3 percent between 2018 and 2025. It will reach $571 billion CAGR by 2025. This growth will mostly result from the continued use of smart devices, an increase in Internet connectivity, and growth in mobile gaming.

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