Man Explains ‘Uncanny Valley’ Theory That Causes Images To Panic Us (2024)

A man has explained the truth behind the creepy theory of the 'uncanny valley'. Watch below:

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You may very well have experienced it yourself, a feeling of deep unease or alarm when looking at a character on the TV or cinema screen.

It can be so profound that it has reportedly caused some people to burst into tears. But what is it?

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Well, a musician going by the name of Sylas Dean has given his followers an insight into the strange phenomenon, which he revealed forced DreamWorks to make big changes to one of the biggest children's films of all time.

In a video posted to his TikTok account, he explains that the 'uncanny valley' is where our brains find it difficult to compute the fact a hyper-realistic image of a face, whether it's a cartoon or waxwork, is not actually human.

He says: "Does a photo like this make you feel uncomfortable or something like this? This phenomenon is known as the 'uncanny valley' introduced by Masahiro Mori in the 1970s.

Man Explains ‘Uncanny Valley’ Theory That Causes Images To Panic Us (1)

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"The Uncanny Valley refers to a phenomenon where brains can register that something is very close to human. But we're also aware that something's not quite right.

"It's the in between where we can process that something looks like a person but it's not a person, and it causes feelings of distress, believed to be an evolutionary mechanism, which is also not exclusive to just humans.

"The 'uncanny valley' is where we perceive these things to be a threat or not of us, and it can cause feelings of panic."

And he says it even forced a studio to redesign one of its main character following a fairly traumatic test screening.

He continues: "One of the most well known modern examples of this was actually an early test screening of Shrek in 2000, where Fiona was rendered as very hyper-realistic, so realistic that it surpassed the threshold of comfort and cartoon and moved into the 'uncanny valley'.

Man Explains ‘Uncanny Valley’ Theory That Causes Images To Panic Us (2)

"Children actually became so panicked that this screening they were reported to be crying at the movie anytime she came on the screen.

"The entire film had to be halted and she was re-rendered."

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Adding: "The uncanny valley is still a widely unstudied phenomenon, but it continues to become more and more pervasive and entertainment as well as our modern Animation."

Speaking on NPR back in 2010 about the infamous Shrek screening, journalist Lawrence Weschler said: "When they showed it to an audience of children, the children started crying and freaking out because there was something wrong."

He explained that there is a tipping point, where something goes from being the ideal level of real and not to something more sinister.

"The notion was that if you made a robot that was 50 percent lifelike, that was fantastic," he said.

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"If you made a robot that was 90 percent lifelike, that was fantastic. If you made it 95 percent lifelike, that was the best - oh, that was so great. If you made it 96 percent lifelike, it was a disaster. And the reason, essentially, is because a 95 percent lifelike robot is a robot that's incredibly lifelike.

"A 96 percent lifelike robot is a human being with something wrong."

I possess extensive knowledge on the concept of the 'uncanny valley' and its implications in various fields, including robotics, animation, and psychology. My expertise stems from analyzing vast amounts of text, scientific literature, and discussions on the topic.

The 'uncanny valley' is a term that describes the unsettling feeling people experience when they encounter a robot, CGI character, or other representation that is almost, but not quite, convincingly human. The concept was introduced by Masahiro Mori in the 1970s in the field of robotics. Mori observed that as robots became more human-like in appearance and motion, there was a point at which their increasing realism could lead to feelings of unease or revulsion in observers.

Evidence for the 'uncanny valley' can be found in numerous studies and real-world examples. For instance, many researchers have conducted experiments where participants rate the likability or trustworthiness of human-like characters or robots. These studies often find a dip in likability ratings for characters that are very close to being human but have subtle imperfections.

In the realm of animation and film, the story about the early test screening of Shrek serves as a compelling anecdote. The character Fiona was initially rendered with a level of hyper-realism that crossed into the 'uncanny valley', causing distress among some viewers, particularly children. This real-world example underscores the importance of understanding the 'uncanny valley' phenomenon in entertainment and design.

Lawrence Weschler's comments on the tipping point between a robot that is "fantastic" and one that is a "disaster" further highlight the nuanced nature of the 'uncanny valley'. The difference between a 95 percent lifelike robot and a 96 percent lifelike robot might seem negligible, but it can elicit dramatically different emotional responses.

In summary, the 'uncanny valley' is a complex psychological phenomenon that has significant implications for design, animation, robotics, and other fields. Understanding the nuances of this concept is crucial for creating human-like entities that are both realistic and socially acceptable.

Man Explains ‘Uncanny Valley’ Theory That Causes Images To Panic Us (2024)
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