Is MTG Arena Pay to Win? (2024)

Is MTG Arena Pay to Win? (1)

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Is it still true that you have to buy your way to victory in MTG Arena? This has forever been one of the hottest button issues surrounding the game. Its economy is forever under fire.

Many in the community view the economy as a major issue prohibiting accessibility of play that needs to be solved. This often leads to the question, is MTG Arena pay to win? Today we’ll answer that question, and explore the economy and potential ways that Wizards of the Coast could improve the economy.

What is Pay to Win?

Is MTG Arena Pay to Win? (3)
Is MTG Arena Pay to Win? (4)

The definition of Pay to Win is where someone can buy gear or items in a game that progress the player at a faster rate, and makes the game largely unbalanced, even for people who have skill in the game without paying. By this definition, the answer is No. Magic Arena is no more pay to win than paper magic is.

Now is there a power disparity between top-end mythic cards and commons? Sure, but this is also true in paper, and games can still be won by free to play players overpaid to play players. Many free to play players make it to Mythic rank on Arena all the time. The same goes for paper play. If someone who has a $25 budget Mono-Red aggro deck shows up at a Friday Night Magic, and played against someone with a $400 Sultai Control deck, you say that the Sultai Control player is a “pay to win” player. The Mono-Red player can still win games against the Sutlai Control player, and the same goes for Arena.

Read More: Can We Please Get Commander Products In MTG Arena?

The Economy

Is MTG Arena Pay to Win? (5)

So, if Magic Arena by definition is not “pay to win”, why do many in the community feel this way? This is once again driven by the economy. The economy on Magic Arena is such that if you’re a casual to even average player, it feels really bad to put money into the game, since you have no real method of getting anything out of it, or you’re not even guaranteed to get the cards you want. The Wild Card system is failing, as the free to play acquisition of them is far too slow, and the fast way of getting them involves cracking packs of sets you may not necessarily want or already have. Let’s look at a few other digital TCG’s and their economies and see what they do right and what they do wrong, and see if they can be applied to Arena.

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Hearthstone

Is MTG Arena Pay to Win? (6)

Hearthstone is the main competitor to Magic Arena and has been around for a long time. Their economy is such that you can buy packs with gold earned in-game, or directly with money. They have a crafting system where you can disenchant cards for dust, and use that dust to craft new cards. The ratio though is a 1/4 dust return on the crafting cost. For example, if a Legendary costs 1600 Dust to craft, you’ll only get 400 dust if you disenchant it.

I am personally not a fan of this economy system. I know that many have said that this would be enough, but in my opinion, this hurts more than helps. Many people would be dusting their collections to craft new cards each set, and be forced into purchasing packs again. Believe me, I’ve done it countless times on my Hearthstone account, and it has happened to many as well.

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Legends of Runeterra

Is MTG Arena Pay to Win? (7)

Legends of Runeterra is a newer TCG made by Riot Games and it’s economy is regarded as one of the most player-friendly ones out there. It has a hybrid dust and wildcard system, and a weekly vault system that increases in rewards based on how much you play. Dust, or Champion Shards as they’re called, can be gotten through various means, such as daily quests, the weekly vault, expeditions (their draft mode), and through breaking down unwanted cards. This is a very accessible way to craft cards for free to play players. For those who want to get their cards quicker, Wild Cards are purchasable individually through their store.

Is MTG Arena Pay to Win? (8)
Is MTG Arena Pay to Win? (9)

The only thing that this game gives up is the lack of “packs”, which has been something synonymous with Magic: the Gathering since it’s beginnings. If players are willing to give up the feeling of cracking open some booster packs on Arena, the Legends of Runeterra model is a really good place to start. It’s accessible to all kinds of players, and it’s not crazy overpriced. Each “Champion” wild card costs about $3, Epics, about $1.50, Rares about $.50, and commons about $.10.

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Yu-Gi-Oh Master Duel

Is MTG Arena Pay to Win? (10)

A brand new digital TCG that was just released today (January 19, 2022) is Yu-Gi-Oh! Master Duel. This new digital version of Yu-Gi-Oh brings nearly every card in the game to the table, with proper TCG rules, events and more. Their economy is very interesting. You can purchase packs through Gems only. Gems can be purchased with real money, but also can be earned through their PvE system, battle pass and missions.

Their pack system is where things get interesting. When you open packs, if you open 10 at a time, you get a guaranteed SR (rare) or UR (mythic). Upon opening one of those cards, you unlock “secret packs” which are effectively focused packs that align with the SR or UR that you pulled. If you’re looking to build a specific deck archetype or tribe, then this is a great thing. While this is cool, I don’t know how well it’d play into Magic Arena without some specific code to designate cards to archetypes.

Lastly, Cards can be crafted using a “dust system”. These points are acquired via dismantling cards of the same rarity, and some come through the battle pass and missions as well.

Got Any Trades?

Another concern from the players is the inability to trade cards. While a trade system might be a post economy fix, this does bring up another option of wild card acquisition. That’s to incorporate a wild card trade-in system. Similar to the “dust system”, in this system, players would be able to trade a set number of wild cards up or down at a ratio. For example, you could trade 4 Uncommon Wild Cards for 1 Rare Wild Card, or trade a Mythic Wild Card for 4 Rare Wild Cards. This would allow players the flexibility to target specific wild cards that they need at the expense of excess wild cards.

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What’s the answer?

The answer to what is the economy players want most likely is something close to that of Legends of Runeterra, where ultimately the game is accessible for most players. One thing that we have to bear in mind is that Wizards is a company and have to make money, but I think that the inclusion of a system like this would still make them a good amount of money, as the “dollars in” is made on the coins, and then giving players access target specific rarities of cards or cosmetics is of no consequence to them.

What are your thoughts on these systems? Would any of the ones mentioned here work for Arena? If you could fix the Magic Arena economy, how would you do it? Let us know in the comments.

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Is MTG Arena Pay to Win? (2024)

FAQs

Is MTG Arena Pay to Win? ›

Magic Arena is no more pay to win than paper magic is. Now is there a power disparity between top-end mythic cards and commons? Sure, but this is also true in paper, and games can still be won by free to play players overpaid to play players. Many free to play players make it to Mythic rank on Arena all the time.

Is MTG Arena pay to win reddit? ›

Mtg arena, much like paper magic, is more pay to compete at equal footing than it is pay to win and even there are usually cheaper decks that can allow you to compete cheaper. Maybe it's pedantic but I think its a meaningful distinction. By this definition, every game is pay to compete.

Is MTG Arena good for free to play? ›

It is possible to play MTG Arena as a F2P game, but it lacks a lot of the incentives you'll find in other digital CCGs, and it can be frustrating at times, but try and hold on if you're really committed to not spending money.

Is MTG Arena a good way to get into magic? ›

Magic The Gathering is unquestionably an intimidating game for beginners. However, if you are looking to get more acquainted with the world of Magic, there may not be a better place than Arena. It has a number of single-player battles that help gradually teach you the intricacies of the game.

Is MTG Arena like the real game? ›

MTG Arena follows the same rules as the tabletop card game. Players use decks of cards that generate five colors of mana, and play cards that consume mana to call for creatures, cast defensive and offensive spells, and activate effects or unique abilities.

Is MTG Arena open worth it? ›

You save more than 1100 gems each run just by entering with gold! That really makes it a lot easier to qualify without losing too much value, even if your win rate is ~52-58%. There's really no reason to not spend gold on this event, we've never seen a ratio better than 5-for-1.

What is my win rate in MTG Arena? ›

You'll find it at the top of the Arena Tutor window perched to the right of the “Decks” icon. This page presents your rank, win percentage, number of games won and lost, and even your vault progress!

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