$12 Billion Board Games Market - Global Outlook and Forecast 2018-2023 (2024)

Dublin, Aug. 07, 2018 (GLOBE NEWSWIRE) -- The "Board Games Market - Global Outlook and Forecast 2018-2023" report has been added to ResearchAndMarkets.com's offering.

The global board games market is anticipated to reach values of more than $12 billion by 2023, growing at a CAGR of over 9% during 2017-2023.

The growing number of games caf worldwide is helping companies attract a large number of consumers is the global board games market. These game bars and cafes are witnessing a remarkable success and gained immense popularity across the globe over the past few years. The rapid proliferation of game cafes is encouraging adults and teenagers to connect for meaningful interactions and discover new games in the global market.

A wide variety of games are now being produced to target for every age group and help attract a new group of consumers in these bars and cafes across the global market. The concepts of these business models are highly popular in Western European countries such as the UK and France and in the North American region. The high disposable income of millennial will help generate high revenues in the global board games market. For instance, in the US, over 5,000 board games cafes were opened alone in 2016.

The global board games market by product type is segmented into tabletop games, card & dice games, collectible card games, miniature games, and RPG games. Tabletop games dominated the largest market share in 2017, growing at a CAGR of over 11% during the forecast period. The growing popularity of chanced-based and strategy-oriented games among grade scholars, teenagers, and adults is driving the growth of this segment in the global market.

2017's most popular table games are Pandemic, Scythe, Sagrada, Azul, Gloomhaven, Near and Far, Settlers of Catan, and Warhammer Underworlds: Shadespire. Strategy games are designed to help build and develop holdings while trading and acquiring resources. These products are designed to increase problem-solving attitude and critical thinking ability among gamers in the global board games market. Europe and APAC regions are the largest revenues generators of these items in the global market.

Board Games Market - By Theme Type

Stimulated strategy games gain popularity in the global board games market during the forecast period

The theme type segment in the global board games market is classified into strategy & war games, educational games, fantasy games, sports games, and others. Strategy and war games segment occupied the majority of the market share in 2017, growing at a CAGR of more than 10% during the forecast period. Strategy & war games involve the simulation element that propels decision making of the individual results into the significant outcome in the global market. These gaming products are designed for game enthusiast and are highly time-consuming games increasing the whole experience of the gamers in the market. These strategy & war games are extremely popular in Europe and gaining immense popularity in the North American market. The widespread popularity of war-based board games due to their influence on military-based operations across Latin America will revolutionize the global board games market during the forecast period.

Board Games Market - By Distribution Channel

Retail segment dominates the largest share in the global board games market during the forecast period

The global board games market by the distributional channel is divided into retail (specialty store, mass-market players, and other stores) and online stores. The retail segment dominated more than half of the market share in 2017, growing at a CAGR of over 8% during the forecast period. The increasing number of retail players such as Walmart, Costco, Sears, Best Buy, and Target stocking and showcasing these products is boosting the revenues in this segment in the global market. The growth of games distribution that takes place through mass market players and specialty stores will help generate high revenues in the global board games market. The availability of personalized customer services and staffs information on new products and knowledge that help players in the selection of these games is attributing to the growth of the global market. Top vendors in countries such as the US and the UK primarily sell their products through specialty stores and supermarkets and hypermarkets in the market.

Board Games Market - By Geography

The US in North America leads the largest share in the global board games market

The geographical segment in the global board games market is categorized into APAC, Europe, North America, Latin America, and MEA. North America occupied more than 1/3rd of the total market share in 2017, growing at a CAGR of approximately 10% during the forecast period. The increasing popularity of these games across North America is driving the growth of this segment in the global market.

The leading vendors are introducing new variants every year to boost the revenues in the North American region. The growing popularity of European strategy games such as the Settlers of Catan or Catan is gaining traction in the North American market. Some of the most known game cafes in New York are Fat Cat, The Uncommons, e's Bar, Chess Forum, Molly's Cupcakes, The Compleat Strategist, and Clinton Hall. The growing demand for card and dice games is increasing among adults and teenagers thereby, boosting demand in the global board games market.

The global board games market is moderately concentrated and the top players dominate the largest share. The leading vendors are rapidly leveraging technological advancement to offer innovations and upgrades to a large number of consumers in the global market. The presence of various local and international publishers will result in intensified competition in the global market. The players are expanding their business and distribution networks across developing economies such as China and India to gain a larger global board games market share. The top manufacturers are competing on the basis of gameplay, differentiation, game genre, and platform type. The players are focusing on digitalization and developing supporting mobile applications to enhance customers' experiences in the market.

Key Topics Covered:

1 Research Methodology

2 Research Objectives

3 Research Process

4 Report Coverage

5 Report Assumptions & Caveats

6 Market at a Glance

7 Introduction

8 Market Dynamics

9 Value Chain Analysis

10 Market Landscape

11 Market By Product Type

12 Market by Theme Type

13 Market by Distribution Channel

14 Market by Geographical Segmentation

15 Europe: Board Games Market

16 North America: Board Games Market

17 APAC: Board Games Market

18 Latin America: Board Games Market

19 MEA: Board Games Market

20 Competitive Landscape

  • Games Workshop
  • WizKids
  • IELLO Games
  • The Grey Fox Games
  • The Walt Disney Co
  • CMON
  • Buffalo Games
  • The Haywire
  • Mattel
  • Asmode Editions
  • Goliath
  • Hasbro
  • Ravensburger
  • Asmadi Games
  • Bezier Games
  • BoardGameDesign.com
  • Clementoni
  • Gibsons Games
  • Fremont Die Consumer Products
  • Indie Boards and Cards
  • INI LLC
  • International Playthings
  • Kamings Trade
  • Learning Resources
  • Legendary Games
  • Loony Labs
  • Ludo Fact
  • Melissa & Doug
  • Mindware.com
  • North Star Games
  • Orchard Toys
  • Panda GM
  • Paul Lamond Games
  • Playroom Entertainment
  • Pegasus Spiele
  • Piatnik
  • Pressman Toy
  • RoosterFin
  • Reaper Miniatures
  • Rio Grande Games
  • Schmidt Spiele
  • Spin Master
  • Spontuneous Games
  • Surprised Stare Games
  • SunsOut
  • Talicor
  • The Regency Chess Company
  • ThinkFun
  • TREND Enterprises
  • Ultra PRO International
  • University Games
  • USAopoly
  • Winning Moves Games
  • Wonder Forge
  • Zobmondo

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$12 Billion Board Games Market - Global Outlook and Forecast 2018-2023 (2024)

FAQs

What is the global outlook and forecast for the board games market? ›

Total revenue in the Board Games market is projected to reach US$2.12bn in 2022. Total revenue is expected to show an annual growth rate (CAGR 2022-2027) of 8.87%, resulting in a projected market volume of US$3.51bn by 2027.

How much is the global board game market worth? ›

Market value

As of 2022, the global board games market was valued at $11.88 billion. From 2023 – 2030, it is estimated to grow from $13.06 billion to $26.04 billion. This period uses a compound annual growth rate (CAGR) of 10.36%.

What are the statistics on board games? ›

As of 2022, the global board games market was valued at $11.88 billion. Global board game revenue was valued at $8 billion. As of 2020, more than 20,000 board game publishers are in existence. Asmodee accounts for the largest board game market share globally, at 18%.

What is the trend in the tabletop gaming market? ›

Games are shaking up the consumer market. The global board game market is projected to grow from $13.6 billion in 2023 to $26 billion by 2030. As crowdfunding experts, we keep a close watch for new developments in gaming.

What is the gaming market forecast? ›

Gaming Market Analysis

The Gaming Market size is estimated at USD 272.86 billion in 2024, and is expected to reach USD 426.02 billion by 2029, growing at a CAGR of 9.32% during the forecast period (2024-2029).

What is the future of board games? ›

The future of board games isn't just in the mechanics or the pieces; it's in crafting experiences that draw people in, creating moments that connect us. This journey forward is about more than just games; it's about building bridges between people, one game night at a time.

Who is the richest board game? ›

Aim: To be the richest to travel around the world. When one of the players run out of money, the game is over. The winner will be the one with the most money and property. Players choose a coloured plane to represent themselves, and start out with a specific sum of money.

What is the biggest market for board games? ›

When compared globally, in the United States leads the market with a revenue of US$2,740m in 2024.

What is the most popular board games globally? ›

Monopoly, made by Hasbro, is the best-selling board game of all-time, with over 275 million copies sold. Chess, with its origins dating back to 600 AD, is considered the most popular board game in history. Scrabble, created in 1938, has already been sold in more than 121 countries in 29 different languages.

What is the number 1 played board game? ›

In terms of modern board games, Monopoly and Scrabble are thought to be the most popular. Monopoly has sold 275 million copies as of 2015 and is known to feature more than 2,000 different editions. As of 2022, Monopoly has a 31.88% share of the global board games market and 42.54% share of the US board games market.

What are the 5 most popular board games? ›

The 10 Top-Selling Board Games
  • Chess: The total number of units sold is unknown, but more than 3 million units are sold yearly in the U.S. alone.
  • Checkers: 50 billion units sold since introduction.
  • Monopoly: More than 275 million units sold.
  • Scrabble: More than 150 million units sold.
  • Clue: More than 150 million units sold.

Is the board game industry growing? ›

Board Games Market size was valued at USD 15.53 billion in 2019 and is poised to grow from USD 16.99 billion in 2023 to USD 34.35 billion by 2031, growing at a CAGR of 9.2% in the forecast period (2024-2031). Board games have been popular since the past and have a legacy even in this age of digitization.

How big is board game industry? ›

KEY MARKET INSIGHTS

The global board games market size was valued at USD 13.06 billion in 2023 and is projected to grow from USD 14.37 billion in 2024 to USD 32.00 billion by 2032, exhibiting a CAGR of 10.52% during the forecast period.

Who is dominating the gaming market? ›

The top gaming companies in the North American market are Activision Blizzard, Electronic Arts (EA), Take-Two Interactive, and Zynga with relative newcomer Roblox shaking up the ranks. In 2022, Activision Blizzard's annual revenue amounted to 7.53 billion U.S. dollars.

Why is the gaming market growing? ›

Gaming has had a meteoric rise since the '70s, and the industry is still growing. The gaming industry is expected to be worth $312 billion by 2027. A lot of the recent growth the industry has seen has been a result of the pandemic forcing people inside who booted up their consoles in search of an escape.

What is the future of global gaming? ›

Gaming is now a bigger industry than movies and sports combined. Revenue for gaming reached $184 billion in 2022, and the number of gamers is expected to grow to 3.6 billion by 2025. It's not just kids either: 38 percent of gamers are between the ages of 18 and 34 years, and 16 percent are older than 55.

Is the gaming market growing? ›

Gaming has had a meteoric rise since the '70s, and the industry is still growing. The gaming industry is expected to be worth $312 billion by 2027.

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