Why We’re Doomed (2024)

Why We’re Doomed (1)

Flickr/<a href="http://www.flickr.com/photos/bu7an3/2466391971/">bastardo!</a> (<a href="http://www.creativecommons.org">Creative Commons</a>).

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I don’t typically weigh in on green consumer products or environmental marketing. But I’m making an exception given today’s troubling news that Frito-Lay is ditching the biodegradable SunChips bag it unveiled 18 months ago because consumers havecomplained it was “too noisy.” Seriously? The company is bagging the bag because American couch potatoes can’t hear their TVs over the sound of their chip sack?

I don’t necessarily blame Frito-Lay. It’s a corporation and its job is to keep customers happy (and make money), so I can forgive them a little timidity on the issue, given that SunChips sales were apparently plummeting. What miffs me is that a little noise was apparently too much for Americans to handle. SunChips sales have reportedly declined more than 11 percent in the past 52 weeks because of the bags. The bags are made from plant-based materials and are 100 percent compostable, which was a pretty big deal—that means you can keep your chip habit without producing a ton of landfill waste. But due to the noise complaints, the company is pulling them immediately, USA Today reports:

The company is returning them to their former bags that can’t be recycled — but won’t wake the neighbors — while it works frantically to come up with a new, quieter eco-friendly bag.

The noise of the bag — due to an unusual molecular structure that makes the bag more rigid — has been compared to everything from lawnmowers to jet engines.

The article notes that there’s a Facebook group with more than 44,000 members called “Sorry But I Can’t Hear You Over This SunChips Bag,” further evidence that the bags aren’t all that popular. Actually, there are at least 153 different SunChip-themed Facebook groups, including one called I <3 my SunChips Bag, for whatever that’s worth. For now at least, the company still has up its website touting the wonders of the bag, which notes: “Although our compostable bag is a bit louder, we hope you’ll appreciate its environmental benefit.” There’s also a video showing how the bags break down in 14 weeks that concludes with the tag line “Change is irresistable” (which, um, apparently isn’t the case).

I’ll admit that the bags are certainly a lot louder than your regular non-biodegradable type. The noise is certainly enough to alert your living companions to your snack problem. (Maybe Frito-Lay should re-market it as a diet product if the noise is enough to discourage constant munching.) But is that really impacting Americans’ ability to enjoy their chips? Is this what it comes down to—we want our chips crunchy but our bags have to remain silent?

I can’t think of a more absurd example of how resistant to change Americans really are. It’s not unlike the never-ending debate over compact fluorescent light bulbs; now that all of the other dumb arguments against the more efficient bulbs have been refuted repeatedly, the only one opponents have left is that they simply don’t care for the way they look.

Of course everyone is entitled to have opinions about the relative aesthetics of consumer products, but should those really trump the environmental benefits? In the grand scheme of things, this is the absolute, bare-minimum level of sacrifice Americans are asked to make. They still get to eat the same chips, they just come from a different bag; they still light their homes, but with a slightly different bulb. But apparently that’s still too much. Even worse is the fact that Americans can’t muster the support to pass a climate bill, but a bunch of angry couch potatoes can successfully mobilize to force Frito-Lay to drop their innovative packaging. If the sound of a crinkly eco-chip bag is too much to handle, then the human species really is screwed.

More on the subject of the bagged bags is here.

Why We’re Doomed (2024)

FAQs

Why We’re Doomed? ›

Spaceteam is a fast-paced, cooperative shouting card game where you work together to repair a malfunctioning spaceship.

What is the board game where you build a rocket ship? ›

Spaceteam is a fast-paced, cooperative shouting card game where you work together to repair a malfunctioning spaceship.

What is the game Doom about? ›

How many people can play we're doomed? ›

We're Doomed! is a filler/party game for 4-10 players which plays in 15 minutes or less and is best with 5+ players.

Where can I play the rocket game? ›

DraftKings Rocket is the hit online casino game within the DraftKings Online Casino. You can access the DraftKings Rocket game from within the DraftKings Sportsbook app or the stand-alone DraftKings Casino app.

How do you play the board game shipwreck? ›

Define a “port” line and a “stern” line on opposite ends of the field/gym. If the leader yells “stern” the group runs to the “stern” line, when “port” is yelled, group runs to “port” line. When an action is yelled, the group acts them out. After each action, the last person or persons to perform it are out.

Is Doom a religious game? ›

These aren't games about putting on the armor of God and facing the forces of evil as a servant of Holiness. At their cores, DOOM is a series about one man's sole quest to kill demons for the sake of killing demons. As far as we can tell, he isn't religious and he's not doing it for any higher purpose.

Is Doom age appropriate? ›

Video games do not cause violence and there are mature themes in many games other than violence and teens can handle violence. Please keep your 18 plus games to those that are actually mature even if those ones are also debatable(GTA). Over all teens can handle some violence so this game is 13+.

Why is Doom an 18? ›

This rating has been given due to graphic bloody violence and the use of sexual expletives.

What is the end of the world board game? ›

World's End is an apocalyptic horror survival BOARD GAME where deceiving your teammates may either save your life or be the end of you. to ensure they survive and have the best chance to be the first to the escape helicopter leaving the city.

How popular was Doom game? ›

The first episode was largely designed by John Romero. The title proved extremely popular, with the full version of the game selling one million copies. The term "Doom clone" became the name for new genre now known as first-person shooters for several years.

How many people can play keep talking and nobody dies? ›

Local multiplayer only. 2-4 players required. Publisher: STEEL CRATE GAMES, INC.

Why is the game called Doom? ›

Lead programmer Carmack revealed that he actually came up with the idea of Doom's title from the Tom Cruise movie The Color of Money. There was a scene when Cruise's character is showing off his new custom cue case and, when a man asks what he's got in there, he simply replies "Doom."

Is Doom Eternal a fun game? ›

TechRadar Verdict. Doom Eternal reinvents its own wheel without abandoning its classic foundations. It has all the blood-pumping, gore-packed fun we expect from a Doom game, while adding a bunch of new RPG-like elements we didn't even know we needed.

What is the game called Doom? ›

Doom (or DOOM) is a 1993 computer game by id Software that is among the landmark titles in the first-person shooter genre. It is widely recognized for its pioneering use of immersive 3D graphics, networked multiplayer gaming on the PC platform, and the support for players to create custom expansions ( WADs).

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