Why is games development so expensive? (2024)

Why is games development so expensive? (1)

Cyberpunk 2077Cyberpunk 2077 - CD Projekt

It cost $174m to make Cyberpunk 2077. Normally development budgets are tightly guarded secrets, but in this case we know because CD Projekt Red published the total cost of the project in an official post-mortem following the game’s disastrous launch in 2020. Cyberpunk’s development was troubled by everything from unrealistic hype to overwork of development staff, but one thing that didn’t attract much attention was the huge cost of the project. Development budgets of upwards of $150m have become unremarkable for modern AAA games—and this actually greatly understates the total cost, which can easily reach twice that number once marketing is taken into account.

As recently as a decade ago, only a handful of extravagantly expensive titles had ever cost more than $50m to make. But the last two console generations have seen an acceleration of development costs which is now reaching a point that calls into question the sustainability of AAA games development. Mobile games, meanwhile, face a parallel challenge. While developing for less powerful mobile devices is cheaper, the cost of user acquisition is rising prodigiously and can often be as much as ten times the core development budget—threatening a similarly unsustainable cost spiral.

Why is games development so expensive? (2)

The core driver of cost increases is fundamental: diminishing returns on improvements in graphics hardware. Every subjective step up in graphics quality requires a greater increase in raw rendering power than the last. But while manufacturers have done an impressive job of maintaining an exponential rate of improvement in raw hardware performance, human effort does not scale so easily. Vastly bigger and more detailed games are now possible, but require far more work to create. This process is now approaching a tipping point where costs have begun to accelerate alarmingly.

In theory, it should be possible to simply stop chasing ever shinier graphics and bigger worlds, but the dynamics of the console market make it extremely difficult to break out of the graphical arms race. Publishers must pay the platform holders 30% of their sales, but Sony and Microsoft themselves are not just exempt from this tax, but subsidized by it, giving them far greater financial wiggle room. Moreover, developing impressive graphical showcases helps to sell their consoles, which in turn generates further revenue, fueling a virtuous cycle. Third-party publishers, on the other hand, do not benefit from any such positive feedback loop, but still cannot afford for their games to look dated compared to first-party output which sets the standard in the eyes of consumers.

Mobile challenges

These exact dynamics do not apply to the same extent in the mobile games market where graphics aren’t as much of a selling point. But the economics of mobile game development are also troublesome. The potential return on investment is much higher in mobile, which benefits from lower core development costs and a bigger target market. But the chances of success for any individual game are much lower. When you consider that there are a million games on the Apple App Store, compared to just over 50,000 on Steam, and a few thousand in each console library, the scale of the challenge becomes clear. And the reality is that success is highly concentrated. Last year, over a fifth of all mobile games revenue was captured by just 100 titles—the top 0.0001% of the market.

Why is games development so expensive? (3)

In such an unpredictable market, publishers have little choice but to hedge their bets and keep churning out new games in the hope of hitting it big, ruthlessly culling those that don’t make it. So while the cost of making any individual game is modest by comparison to a traditional AAA title, mobile games publishers still face formidable development costs across their portfolios—even before marketing spending. And given the less engaged profile of mobile gamers, aggressive paid marketing is virtually the only available channel for attracting players, at a cost that frequently vastly exceeds the core development budget. What’s more, much of this user acquisition spend goes on advertising in other mobile games—further feeding the marketing budgets of competitors, and fueling an upward spiral in user acquisition spending.

Making games development pay

Given these challenges, many more studios across both AAA and mobile will undoubtedly be bought by first-party publishers and other deep-pocketed giants (see not just this year’s big deals from Microsoft and Sony, but also Netflix’s recent mobile game studio acquisition spree). Others will look to new monetization models. Randomized reward systems, subscriptions, battle passes, and more have proliferated as the search for new revenue streams intensifies, as has in-game advertising, which Omdia estimates now accounts for over a third of mobile games revenue and is set to become much more common on console and PC as well.

Costs can be targeted directly too. After the Cyberpunk debacle, CD Projekt Red announced it was abandoning its in-house game engine and is moving to Unreal Engine for its next project, which it hopes will reduce costs and make it easier to hire engineers familiar with a standardized platform. Expect to see more of this in future, and not just for game engines. Third-party and open-source tools in areas from testing to analytics to backend infrastructure are becoming more prevalent. In principle, these should be more efficient than each studio developing its own solutions. In the longer term, AI-assisted development tools hold out the promise of dramatic increases in productivity.

In fact, almost every trend we see in the games industry today—from the frenzy of studio acquisitions, to the constant search for new revenue streams, to the proliferation of startups offering games tech solutions—can be traced back to the cracks that are growing ever clearer in gaming’s traditional economic model. Many of the paths the industry is taking may turn out to be dead ends, but the continued demand for games is reassuring. Despite its structural problems, this remains a growth industry, and there are enough potential solutions on the horizon to allow for cautious optimism about the chances of eventually finding a better balance.

Why is games development so expensive? (2024)

FAQs

Why is games development so expensive? ›

Specialized skills such as 3D modeling, animation, and artificial intelligence programming come at a premium, adding to the cost of video game production. Complex games can take several years to develop, during which the team is continually working, innovating, and polishing to deliver a masterpiece.

Why does game development cost so much? ›

Video game development requires a large team of specialists, including coders, artists, animators, designers, producers, managers, and others. In addition to the aforementioned, a business may additionally need cleaners, secretaries, security guards, etc. A higher wage is not always proportional to job specialization.

Why are games so expensive to make now? ›

Inflation hits everything and making games have never been more expensive to produce then ever so games will increase their costs to cover these and to make a profit as it's a business. Originally posted by Daedrik: I was looking at the price of starfield $70 and DLC for Total War warhmmaer 3 which is $25.

How much does it cost to develop a game? ›

The average development cost for a PC game is $20k to $5 million, depending on how large and complex the game is and how long it takes to make it.

How much does it cost to make GTA 5? ›

Five years later, GTA V (2013) cost more than $200 million to make—twice GTA IV's budget. A decade after its release, GTA V has generated close to $8 billion, with hundreds of millions in annual revenue from subscriptions and in-game purchases—a model that its successor is sure to follow.

How much did it cost to make Cyberpunk 2077? ›

Cyberpunk 2077 cost more than $400 million to make and market, making it likely the most expensive video game (actually released) so far. The game's Polish developer, CD Projekt Red (CDPR), kept spending big after launch, and it seems like it has paid off—because it had to.

Who started $70 games? ›

In 2020, Take-Two Interactive became the first company to raise its standard game prices from the traditional $60 to $70.

How long have games been $60? ›

A quick history lesson is perhaps in order. The $60 price point was effectively established at the start of the Xbox 360 / PS3 generation, back in 2005, with Activision in particular championing the new price point for the launch of its big headline franchises on the then-new consoles.

Which games cost the most to make? ›

Most expensive games to develop worldwide as of September 2022 (in million U.S. dollars)
CharacteristicName (Year)Total cost (in million USD)
1Star Citizen (TBA)400
2Cyberpunk 2,077 (2020)316
3Call of Duty: Modern Warfare 2 (2009)250
4Final Fantasy VII (1997)80-145
9 more rows
Nov 9, 2022

Is gaming in a decline? ›

In 2021, the average gamer spent 16.5 hours per week on games. A year later, that number dropped by 3.5 hours to 13 hours per week. The share of the population that plays the games has also decreased. Ball suggests that there are a few reasons for this downturn in the gaming industry.

Why games are declining? ›

Games are getting more expensive to make, which makes it harder for new games to break through. We're used to the idea that in a digital world, costs decline as technology improves. But Ball argues that as games get more complex and sophisticated, costs are ballooning.

Why are games only $60 dollars? ›

They cost $60 because that is typically how much it costs to produce a cartridge and make money off of it for a AAA game. AAA games have basically always been that much and probably will be for a long time to come. And not all games are $60 dollars its just AAA games.

Can 1 person make a video game? ›

A game developer may range from a single individual to a large multinational company. There are both independent and publisher-owned studios. Independent developers rely on financial support from a game publisher. They usually have to develop a game from concept to prototype without external funding.

How much did it cost to make GTA 6? ›

Reports suggest a staggering budget ranging from $1 billion to $2 billion for developing GTA 6. These figures indicate a significant financial commitment to the game's production.

How much is a ps4 dev kit? ›

Various online sources suggest each PlayStation 4 dev kit costs around $2,500, this price increasing with add-ons and different configuration options.

Is game development high paying? ›

Factors like experience and location affect video game developers' salaries. Developers in the entertainment or video game software industry make an average annual salary of around $91,000, according to Payscale data as of December 2023.

How much should I pay a game developer? ›

The average game developer salary in the United States is $91,009. Game developer salaries typically range between $64,000 and $127,000 yearly. The average hourly rate for game developers is $43.75 per hour. Game developer salary is impacted by location, education, and experience.

What is the average budget for game development? ›

To sum up, indie game development cost range can be between $10,000 to $1 million which can differ depending upon your requirements to make a small-scale indie game or a high-end indie game.

How much does it cost to pay a game developer? ›

Freelance Game Developer: Freelance rates can vary widely, but on average, expect to pay between $30 to $150 per hour, depending on their expertise and location.

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