Who are the biggest players in the metaverse today? (2024)

JPMorgan, McDonald’s and Manchester City F.C. — the three seemingly unrelated entities have one thing in common, which is their recent forays into the metaverse.

At the center of numerous new campaigns and projects globally, the three-dimensional virtual world has a potential to reach a market opportunity of about US$800 billion in 2024, Bloomberg says.

It is being adopted worldwide across different industries, institutions and governments, such as in gaming, entertainment, art and education, with the potential to evolve by connecting people without physical limitations — especially during the prolonged global pandemic.

Mingout, an online dating platform in India, recently introduced the metaverse as an alternative to its users who are looking for a dating experience but are bound by physical restrictions.

“A world where borders, race, and physical limits become meaningless is coming,” Park Hye-jin, professor at aSSIST, told Forkast.

While new metaverses are appearing left and right, some platforms have already established their name in the digital frontier.

Decentraland

Decentraland is one of the most well-known metaverses right now. Released in February 2020, Decentraland hosted around 300,000 monthly active users at the end of last year.

The Decentraland metaverse is built on the Ethereum blockchain, and is free-to-play while it requires users to connect their accounts to their digital wallets to get the full experience.

While those exploring Decentraland are able to interact and play games with other users, many find the virtual world an attractive spot for digital real estate investments.

The virtual platform has its own cryptocurrency named MANA, currently the 34th most traded cryptocurrency with a US$3.45 billion market cap according to CoinGecko.

The MANA coin is used on the metaverse as a token to purchase and sell virtual estate properties and other collectibles, which takes up a large part of the user experience on Decentraland. Parcel, the unit of digital land on the platform, is sold as non-fungible tokens (NFTs). The cheaper parcels are priced at around 5,000 MANAs, which is about US$13,000.

The popularity of Decentraland drew investments from major names. JPMorgan recently opened its lounge on Decentraland, named after its Ethereum-based blockchain service Onyx. Last month, Samsung Electronics also recreated its Manhattan flagship shop on Decentraland, causing the price of MANA to surge. Sotheby’s owns a virtual gallery within the platform, while Coca-Cola held a rooftop party on Decentraland.

The Sandbox

The Sandbox is another metaverse platform that enjoyed early success along with Decentraland. Owned by Hong Kong-based game developer Animoca Brands, The Sandbox boasts over 40 million downloads and 1 million monthly active users.

The Sandbox is also a community-focused metaverse built on the Ethereum blockchain, and issues its own in-metaverse cryptocurrency named SAND, currently priced at around three U.S. dollars.

Digital real estate in the form of an NFT is available on The Sandbox as well, called LAND. The Sandbox players can buy, sell or rent out LANDs for profit.

Owners of the LAND and SAND tokens are given a say in the decentralized autonomous organization (DAO) within The Sandbox that determines and governs the future of the platform.

Moreover, The Sandbox grants users great freedom in creating and inventing their own games and worlds. Some players call The Sandbox crypto meets Minecraft.

The Sandbox has been recognized by many globally renowned intellectual property (IP) holders. Its list of partners include Japanese video game company and owner of the Final Fantasy franchise Square Enix, Atari of the RollerCoaster Tycoon, The Smurfs, and more recently one of the biggest K-pop music agencies, SM Entertainment.

Last December, SoftBank had also invested US$93 million into The Sandbox. More recently, Animoca Brands and K-pop agency Cube have formed a joint venture named AniCube Entertainment to bring K-pop artists into The Sandbox on top of building a new music metaverse.

Zepeto

Zepeto is one of the most well-known Asian-born metaverses in the market right now. Launched in 2018 by South Korean internet giant Naver, Zepeto has a monthly active user base of 20 million as of this year. The metaverse platform had revealed last year that 90% of its users come from outside South Korea, and 80% of total users are teenagers.

Originated from South Korea’s viral selfie app SNOW, Zepeto users are given a lot of freedom with customizing their avatars with new hair styles, facial expressions and clothes updated regularly. Through the avatars, Zepeto users interact, shoot TikTok-like short-form videos, play games and visit virtual worlds with different themes.

The platform wins popularity among teenagers and its global audience comes from its collaboration with globally renowned figures and companies, especially those with influence over Zepeto’s target audience.

Globally popular K-pop girl group Blackpink had collaborated with Zepeto for the release of their single “Ice Cream” — the music video recreated with Zepeto avatars of the girl band has over 120 million views on YouTube, and on top of that, the music video set was recreated on the Zepeto metaverse as a world for users to visit themselves.

Fashion brands Gucci, Christian Dior, Nike, makeup brand NARS and others have moved their line of products on Zepeto for users to try on virtually.

South Korea’s leading K-pop agencies — HYBE, YG and JYP — have made large sums of investments into Naver Z, the Naver subsidiary operating Zepeto. Crypto-heavy SoftBank also invested US$150 million into the metaverse platform.

Although Zepeto is not built on a blockchain nor uses crypto or NFTs today, it is slowly integrating the technology into its services with Line Tech Plus, the blockchain subsidiary of LINE Corporation, which is an affiliate of Naver. Using its blockchain technology, LINE issued digital image NFTs of Zepeto worlds last year in Japan.

In the last few months, Naver Z has established two subsidiaries in the U.S. and Hong Kong, to focus on localizing the metaverse for global users. It had also announced plans to strengthen the gaming elements on the platform.

Somnium Space

Somnium Space is an open-source metaverse that opened in 2018 with a focus on the virtual reality (VR) experience. It also issues its own cryptocurrency named CUBE, currently priced at US$5.83 on CoinMarketCap. With CUBE, Somnium Space users can rent land and make payments for games and events on the metaverse.

Although it is available through PCs and mobile devices, Somnium Space notes that players can get the primary metaverse experience through VR headsets. Like other open-source metaverses, Somnium Space allows players to buy, trade and build properties on top of virtual land.

In October last year, Somnium Space announced it will be launching its own VR headset hardware — the reason behind the interesting segue is its determination to give users full control over their metaverse experience. “As a decentralized and open metaverse company we cannot allow Somnium Space to be dependent on hardware gatekeepers to be able to communicate and engage with our users,” its announcement reads.

Somnium Space also announced crypto exchange Gemini’s two co-founders Tyler and Cameron Winklevoss as official advisors. On top of that, it joined hands with the Solana blockchain in a decision become a multi-chain open metaverse, and welcomed Solana NFTs into the platform.

Cryptovoxels and Spatial

While art is a crucial part of many metaverses, it stands at the center of Cryptovoxels and Spatial. Cryptovoxels is another Sandbox-like metaverse that is powered by the Ethereum blockchain, where users can purchase land parcels and build stores and art galleries on top of them.

The latter has become one of Cryptovoxels’ main attractions. The metaverse holds hundreds of digital art galleries that exhibit including the B.20 Museum which showcases works of the standout NFT artist Beeple.

New York-based metaverse Spatial aims to create a metaverse for and by artists, vowing to build the largest metaverse gallery in the world. Spatial co-founder Lee Jin-ha previously explained that former modes of exhibiting art lacked means of communication between artists and viewers, and believes the metaverse is the new answer.

Global artists such as Grammy-winning producer Illmind, digital artist Krista Kim and sculptor Ken Kelleher, also known as “Anchorball,” have held events or sold NFT works on Spatial’s metaverse, which raised a US$25 million Series B last December.

Meta and more

Facebook-turned Meta’s first metaverse effort Horizon Worlds opened to adults in North America in December, and the monthly user base of Horizon Worlds and Horizon Venues have grown tenfold this month since the opening to 300,000 people.

Although Meta calls Horizon Worlds and Horizon Venues “social VR platforms” instead of a metaverse, Mark Zuckerberg says the Horizon software is core to Meta’s metaverse vision.

In January, Microsoft announced plans to acquire game developer Activision Blizzard in part of its race towards launching a metaverse.

Along with Meta and Microsoft’s, China’s Tencent is developing the metaverse, utilizing its China-dominant WeChat app and position as one of the largest game publishers in the world. According to Bloomberg, Tencent also is planning to acquire Black Shark, a gaming handset maker in China to grow VR and AR hardware production scale to enter the metaverse.

South Korea’s major internet companies and game developers such as SK Telecom, Com2uS and Netmarble are actively pursuing metaverse ventures, while Japan has recently seen a metaverse association formed by crypto firms promising to promote the metaverse technology.

Evan Auyang, group president at Animoca Brands, told Forkast that he believes the metaverse is a new world for coming generations.

“It’s not just creativity, it’s about monetization of creativity as well, because once you participate, it’s a true creator’s economy where you really, truly own assets and the creativity that you have,” Auyang said.

Who are the biggest players in the metaverse today? (2024)

FAQs

Who are the biggest players in the metaverse? ›

Some of the major players in the market include Meta Platforms, Microsoft, Nvidia, Tencent Holdings Ltd, Roblox Corporation, Nextech AR Solutions Inc, Unity Software Inc, Bytedance, Epic Games, Inc., Decentraland, Antier Solutions, and Alibaba Group Holding Limited.

Who is the most popular in metaverse? ›

Decentraland (MANA)

Decentraland is one of the most popular social virtual platforms in the Metaverse. Decentraland is the first decentralized online setting and largest Metaverse cryptocurrency.

Who is using metaverse now? ›

Microsoft. Microsoft has made headway in the metaverse space by providing a business function that builds on Microsoft Teams. Microsoft Mesh allows people to meet virtually through avatars—or, in the future, holograms—to attend events, meetings and conferences.

How many people are on the metaverse right now? ›

Metaverse Statistics - 2023 Highlights

53% of companies investing in the metaverse invest in cryptocurrencies. There are over 400 million metaverse monthly active users.

Who are the key players in Metaverse? ›

Major players include Meta Platforms Inc, Nvidia, Microsoft Corporation, Tencent Holdings Ltd, Bytedance, Epic Games, Netease Inc, and Roblox Corporation.

Who is investing the most in Metaverse? ›

Top 10 companies investing in the metaverse in 2023
  • 3 Google.
  • 4 Facebook. ...
  • 5 Decentraland. ...
  • 6 Nvidia. ...
  • 7 Shopify. ...
  • 8 Unity Technologies. ...
  • 9 Roblox. ...
  • 10 Epic Games. As the creator of the immensely popular game Fortnite, it is hardly surprising that Epic Games would want its success in immersive technologies to continue. ...
Jan 20, 2023

What are the top 10 metaverses? ›

Top Games In the Metaverse:
  • Axie Infinity.
  • Decentraland.
  • Sandbox.
  • Illuvium.
  • Chain of Alliance.
  • My Neighbor Alice.
  • Krystopia.
  • Alien Worlds.
Mar 15, 2023

How many companies are in the metaverse? ›

Currently, over 160+ Metaverse companies are working to harness the full potential of the Metaverse. Since the Metaverse is an emerging technology, there are numerous opportunities available for companies to contribute to enhancing the virtual world.

Who backs metaverse? ›

Epic Games.

Epic Games, makers of the popular online shooter game Fortnite -- with some 350 million users -- and the Unreal Engine software for game developers, planned to stake a claim in the metaverse following a $1 billion round of funding in 2021.

Will everyone be in the metaverse? ›

Virtual worlds and immersive online spaces will continue to develop in significance, but 500 million people won't be living in 'the metaverse' in any more meaningful way in 2040 than 2022.

Who owns the metaverse? ›

In the case of the Facebook Metaverse, it is owned by the company founder and CEO, Mark Zuckerberg. Decentraland was created by Ari Meilich and Esteban Ordano for a company called Metaverse Holdings Ltd., which and a number of investors own the rights to the digital universe.

What is the number one metaverse? ›

Answer: Decentraland, ApeCoin, Battle Infinity, Tamadoge, Sand, Gala, and Hero are some of the best metaverse crypto projects to buy in 2022 and beyond. They facilitate virtual world experiences such as building and trading of land, NFTs, games, avatars, gaming assets, etc.

Who is the first influencer in metaverse? ›

Kyra, India's first metaverse influencer, has ushered in a new trend of travelling, and blurred the boundaries between 'real' and 'virtual'. We caught up with the influencer to tell us about her travels in the metaverse and the destinations on her bucket list.

Who owns the most property in the metaverse? ›

Sandbox. Sandbox currently dominates the metaverse real estate, owning approximately 62% of the entire market.

Who is most likely to build the metaverse? ›

Meta. Meta is the main company developing Metaverse for users and players to be in the vast network of real-time 3D virtual worlds while maintaining identity and payment history.

Which company will benefit most from metaverse? ›

Nvidia (NVDA)

One of the best metaverse stocks to buy is Nvidia (NASDAQ:NVDA), a no-brainer investment in the niche. Over the years, the company has risen to prominence for its cutting-edge GPUs that ushered in a digital revolution across multiple industries.

What are the 4 main metaverses? ›

Top 4 Virtual Metaverse Worlds
  • The Sandbox (Most Popular Metaverse Virtual World) The Sandbox is a community-driven metaverse. ...
  • Decentraland (Decentralized Virtual Reality) ...
  • Somnium Space (Completely Virtual Metaverse) ...
  • Horizon Worlds.
Jul 11, 2022

What is the largest metaverse market? ›

Metaverse Market size in North America was USD 45.97 billion in 2021. Major driving factors include the emergence of blockchain technology. The desktop segment has the largest share in the global market. Global demand is driven by gaming applications.

Which metaverse is most realistic? ›

House of Kibaa is Building World's Most Realistic Metaverse.

What will be the biggest metaverse crypto? ›

1. ApeCoin (APE) ApeCoin is not only one of the biggest metaverse coins on the market but also one of the newest.

Can I play metaverse for free? ›

While "the metaverse" won't have a single subscription fee, applications and experiences using and benefiting from metaverse technologies may have purchase prices, subscription fees, in-app purchases, or other business models.

What is the largest online metaverse? ›

Roblox is a massive game development and online gaming platform that enables users to build and play games produced by other players. David Baszucki and Erik Cassel created it in 2004 and formally launched it in 2006. With over 56 million daily active users, Roblox is one of the biggest Metaverse platforms.

Which company is closest to Metaverse? ›

(RBLX) Roblox is an online entertainment platform that allows creators to develop games. It may be the closest thing to a functioning metaverse today. Roblox is essentially a video game that has more than 50 million daily active users, its own digital currency and a range of unique virtual experiences.

Who invented Metaverse? ›

1992 -- American sci-fi writer Neal Stephenson coins the term metaverse in his book Snow Crash, which depicts dystopian future world where rich people escape into an alternative 3D, connected reality.

Is Apple investing in Metaverse? ›

Apple (NASDAQ:AAPL) has become the latest in a long list of tech companies to join the race for the metaverse.

What is the first metaverse company? ›

The 2003 virtual world platform Second Life is often described as the first metaverse, as it incorporated many aspects of social media into a persistent three-dimensional world with the user represented as an avatar, but historical claims of metaverse development started soon after the term was coined.

How is Amazon using metaverse? ›

Amazon's Augmented Reality Try-On

Another way Amazon is using the Metaverse to provide unique shopping experiences is through its augmented reality try-on feature. This feature uses AR technology to allow customers to try on clothes and makeup virtually.

Who makes money on the metaverse? ›

The metaverse offers opportunities for investors and gamers. Investors can sell NFTs for a profit, and gamers can play to earn. You might want to hold an event and sell tickets or rent metaverse real estate. For long-term earning, consider a job in the metaverse industry.

Is Mark Zuckerberg part of metaverse? ›

“A narrative has developed that we're somehow moving away from focusing on the metaverse vision, so I just want to say upfront that that's not accurate. Meta's chief executive, Mark Zuckerberg, denied that his company had shifted its focus away from the metaverse towards AI.

Can you live forever in the metaverse? ›

It is a place where people can live forever, and it is becoming more and more accessible to everyone. In the Metaverse, you can create your own avatar, explore different worlds, and even create your own virtual businesses. You can also make friends, join groups, and even make money.

How soon will the metaverse happen? ›

By now, you've certainly heard enough hype about the metaverse to conclude that it's on the horizon. But don't expect many true metaverse experiences to gain mass adoption in 2023. Instead, 2023 will be the year when we'll become “metaverse-ready.” This story is from the WIRED World in 2023, our annual trends briefing.

How long until we live in the metaverse? ›

The technologies are not yet advanced enough to make a full version of the metaverse, but Meta Platforms predicts that they will be within 5 to 15 years from now. A sort of complete metaverse could therefore arrive between 2025 and 2035.

Is Elon Musk creating a metaverse? ›

The CEO of Tesla compared what was presented as the next big thing in tech a year ago to a disease that had infected the world. The metaverse is no more: this seems to be the message sent by big companies.

Is it worth to invest in metaverse? ›

In that case, your investments produce income to help you get by financially. Because of this, investing in the metaverse probably doesn't make sense for you, as it's in early development and your returns may not materialize for a number of years.

Is metaverse only for rich? ›

Metaverses are introducing ownership and rarity to the internet for the first time in its history. It is already generating billions of dollars in transactions, but the risk is that it becomes a club exclusively for the wealthy.

What are the top 5 metaverse coins to invest in? ›

  • ApeCoin (APE) Market Cap: INR 143 billion. ...
  • Internet Computer (ICP) Market Cap: Around INR 127 billion. ...
  • Stacks (STX) Market Cap:INR 106 billion. ...
  • Decentraland (MANA) Market Cap: INR 86 billion. ...
  • Theta Network (THETA) Market Cap: INR 80 billion. ...
  • Axie Infinity (AXS) Market Cap: INR 79 billion. ...
  • The Sandbox (SAND)
May 4, 2023

Is metaverse a coin or token? ›

Metaverse coins can be traded like any other cryptocurrency. Bigger tokens can be purchased on cryptocurrency exchanges by simply swapping fiat money into the desired token, using the exchange's liquidity pair. That said, the more obscure metaverse tokens may not have liquidity for fiat trading pairs.

How many users did the metaverse have? ›

Key Metaverse Statistics & Facts in 2023

There are currently 400 million people using the Metaverse. Two-fifths of Internet users will spend at least an hour in the Metaverse by 2026, and a third of businesses will support the medium.

How many people will use the metaverse by 2030? ›

The total addressable market for the metaverse economy could grow to between $8 trillion and $13 trillion by 2030 with five billion users worldwide, according to a new report from one of the largest financial institutions in the world, Citi.

Are 74% of American adults considering joining the metaverse? ›

74% of American adults are considering or have joined the metaverse. By 2026, 25% of Americans will spend at least an hour a day in the metaverse. It is estimated that the Metaverse could contribute an additional five trillion US dollars to the world economy by the year 2030.

How many people work on metaverse Meta? ›

Meta is a large company with around 70,000 employees. The vast majority deal with the core business of social media advertising and not with the Metaverse.

Is there only 1 metaverse? ›

But, as we have seen, there can be various metaverses that are separate from each other. Therefore each metaverse has a specific function in the collective of metaverses.

How much is metaverse worth in 2023? ›

In 2022, it was estimated that the global metaverse market stood at 65.5 billion U.S. dollars. In 2023, this is expected to rise to 82 billion U.S. dollars, before surging to 936.6 billion U.S. dollars by 2030.

How many worlds are in the metaverse? ›

The 2007 Metaverse roadmap describes 4 different worlds: Virtual Worlds – simulation + intimate (e.g. Second Life, Roblox)

What will metaverse be in 5 years? ›

Put simply, the metaverse will leverage VR and AR in automobiles, layered onto existing technologies such as smart co*ckpits, voice recognition and AI. In the next five years, we expect the metaverse and automobiles to develop in tandem.

How long will metaverse last? ›

That would theoretically mean that we're not likely to be interacting in a fully-functional, fully-integrated metaverse space till 2031 – and on that timeline, it really doesn't matter what Zuckerberg's avatar looks like right now, because so much will happen as technological advancements continue to accelerate in the ...

What age group is metaverse for? ›

The majority of metaverse players are young males (Newzoo)
Metaverse gamers ageShare of gamers
10-2038%
21-3536%
36-5022%
51-604%
Apr 17, 2023

How old is the average metaverse user? ›

More than half (51%) of global users of metaverse virtual worlds are aged 13 or under. 14. And 83.5% of metaverse virtual worlds users are under 18.

Will humans live in the metaverse soon? ›

According to Mark Zuckerberg, mankind will migrate into the metaverse in the future, leaving reality behind for a world that we create and govern entirely. He claims that there will come a moment when virtual worlds are so absorbing and handy that we will not want to leave, at which point the metaverse will emerge.

Who is the target audience of metaverse? ›

According to a survey of companies already invested in the metaverse, the majority target audience is Millennials, Gen Z, and males.

Are there 400 million active metaverse users? ›

The Metaverse is growing by over 13% every year

While it still has yet to really make it into the mainstream, the Metaverse currently has 400 million users and nearly 3 in 4 US adults (74%) have joined or considered joining.

Why will metaverse fail? ›

The Metaverse is still fragmented, with different platforms and technologies not interoperable. This lack of interoperability limits the potential of the Metaverse and creates challenges for developers and users. The Metaverse is primarily focused on gaming and entertainment, with limited real-world applications.

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