Where Is Clementine - Clementine Clues - Stray Guide - IGN (2024)

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This page of IGN's Stray Wiki Guide focuses primarily on finding Clementine in Chapter 10 - Midtown. During this chapter, you'll actually need to find Clementine twice. When you first find her, she'll give you the mission to steal the atomic batter. Once you've stolen the atomic battery, you'll have to find her again. On this page, we'll guide you through finding Clementine both times, and we've separated the page into two sections to help you find the part you're looking for. You can also watch the video below to see a full walkthrough of Chapter 10 - Midtown.

  • Click on any of the links below to scroll to that section of this page.
    • How to Find Clementine - First Encounter
    • How to Find Clementine After the Atomic Battery

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How to Find Clementine - First Encounter

At the start of Chapter 10 - Midtown, you'll be tasked to find Clementine by speak with the townsfolk and showing them Clementine's picture. After speaking with a few of the Companions, you'll find out Clementine lives somewhere in Midtown’s housing area, and that the blue symbol on the back is the street name, while the green dots represent the floor number, and the red dots is the room number. You can view the picture and rotate it to see the symbols.

The blue sign can be found as you take a right when reaching the main plaza, heading past the bar, hat shop, and barbershop.

Inside this area, you’ll see three hooligan robots that have a task we’ll complete soon enough. For now, look for the sign pointing to two green dots up some stairs to reach the second floor, and continue up to the three dots - the third floor.

When you reach the third floor, you’ll be looking for room 5, which is the most conspicuous looking one that is boarded up and covered in police tape. Luckily, there’s a hole in the window that you can jump into.

Once inside Clementine’s apartment, head through the kitchen into the main room to get ambushed by her, and show her the photo when she asks what you’re doing here. She’s been looking for a way out, but the Sentinels have forbidden such actions, so she’ll need your help and a lot of subterfuge to make this work

This page is only focusing on finding Clementine. If you need help finding Clementine's Contact, click here to see our guide. You can also check out our full walkthrough of Chapter 10 by clicking here. Don't forget to pick up the other Midtown secrets and collectibles. We have guides for each one.

  • Midtown - All Memories
  • Cat Badge
  • Police Badge
  • Neco Badge
  • How to Scratch the Nightclub Vinyl (Scratch Trophy Guide)

How to Find Clementine After the Atomic Battery

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With the Atomic Battery in your possession, you can head back up the main Midtown street toward Clementine’s apartment. As you return to the housing complex, you’ll find the Security Robots have closed off access to everyone as they hunt for Clementine. The robots won’t notice if you slip under the barrier and into the complex, but the floating Sentinels further up will get angry if they spot you.

Wait at the entrance first until the main Sentinel in the center spins around to the right, and dar around left using the posts as cover. When you get close to the main stairwell, wait for the second Sentinel to also look to the right and dart up the stairs to the second floor.

At the top of the stairs, go right and not left until you reach a center path - there’s a Sentinel guarding the stairs on one side, so go to the other side with a patrolling Sentinel. Wait until it goes towards the far wall to sneak up and get behind the stack of boxes on the left, and once it passes by you, race up and to the left to get to the third floor.

Once at the third floor, quickly jump onto the railing and use the beam to cross the gap straight to Clementine’s place and jump through the window.

Unfortunately, Clementine appears to have bailed, but she’s left a blue-green note in the room with her computer. Once B-12 grabs it, take a good look at the four symbols depicted that hide her coded message.

Clementine's Clues

  • The first symbol is the incense burner in the middle of the living room. It reads “I’m with”

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  • The second symbol is a large crystal - which you can reach by clawing at a cloth sticking out of a drawer to the left of the incense burner, creating a platform up to the nook above the computer room. It reads “Blazer”.
  • The third symbol looks like a traffic cone, and it’s on the head of a mannequin in the bathroom. It reads “Come to”
  • The final symbol is a lava lamp, though there are several in the apartment - the one you are looking for has a big heart on it, and is on top of the kitchen shelving above the stove. It reads “Nightclub”.

Find Clementine at the Nightclub

Now that you know where to find Blazer and Clementine, head to the apartment window and carefully jump out when the Sentinel turns away, and quickly use the beam to cross back to the stairs down to the second floor, and follow the yellow cord to quickly drop back to the main floor and back onto the streets.

If you head back down the street to the nightclub with the purple neon signs, the Bouncer robot won’t let you in. Talk to the hoodlum robots nearby to learn of a back entrance to climb into.

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Go into the nearby alley, and use the yellow sign to jump up to the pipes near where a robot sits on an awning. Cross the pipes to the back wall of the nightclub, and look for another robot looking out the window. Talk to him, and he’ll happily let you come into the club!

There’s a lot of crazy sights to take in at the nightclub, including the two DJs, the bar, and all the dancers - but no Clementine in sight. If you talk to the Bartender, you’ll learn that the VIP balcony is closed due to Blazer reserving it.

In order to find a way up, talk to some of the robots along the wall by the stage. The green robot named Fripp will complain that they kicked him out of the VIP club, but he stole a lever in the process, and will trade you for a drink.

Head back to the Bartender and look along the back wall for a bright orange Strange Drink to add to your inventory.

Midtown Memory 6: Nightclub Room - Move along the back of the bar counter until you come to a platform with four small columns, and stand inside it. This will trigger a dumbwaiter lift to take you down below the bar into a private room. Scan the table to trigger one of B-12’s Memories. To see all the Midtown Memories click here.

Back up top, give the Strange Drink to Fripp and you’ll gain the Lever Handle. As for where to put it, head up on stage, and you’ll find two cylinders on either side of the performers - each with a lever base. One of them still works, but the other needs the Lever Handle to work.

With the Lever Handle installed, hop on it to temporarily lower the cylinder so you can jump on top of it, before the DJ comes over to send it back to its original position.

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Now that you’re at the top of the nightclub, you can find a console with three buttons to change the position of several light fixtures - and you need to cross them to get to the VIP section.

  • Hit the button on the far right
  • Hit the button on the far left

Now you should be able to jump to the closest fixture, and head around the far left all the way as it curves towards the VIP area. Blazer will disappear as you draw close, so follow him to find out a stunning revelation, which will lead you to Clementine and an unexpected destination - Jail.

Up Next: How to Find the Worker Jacket and Worker Helmet

PreviousList of Safe Codes and DigicodesNextHow to Find the Worker Jacket and Worker Helmet

Top Guide Sections

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  • Memory Locations
  • Achievements and Trophies
  • List of Stray Badges and Locations

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Where Is Clementine - Clementine Clues - Stray Guide - IGN (1)

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