Video Games Are Social Spaces: How Video Games Help People Connect (2024)

byAndrew Fishman, MSW, LSW, Clinician, Response Center for Teens

(This blog, part of a series, originally appeared inPsychology Today.Andrew also facilitates Level Up: A Group for Gamers, a support group for teen gamers who want to meet with other teen gamers and discuss the impact of gaming on their lives.)

I imagine mostparentsof gamers have hollered to their children to stop playing games and gobe with people.Their childrenseem totally isolated, sitting all alone,staring blankly at a screen for hours at a time.

Children need totalkto each other, to have conversations, to get out into the world. That’show to makefriends, parentsassert. They fondly recall long conversations on the phone,learningto work together by competing insports, or playingMonopolytogether at a sleepover.

To well-meaning parents, video games often look like a waste of time; a waste of achildhood. The games they grew up with didn’t have controllers, keyboards, screens, or a headset.

In this case, the headset is the key. Although the players arephysicallyisolated, they’re spending time with friends in the same way that people do when they talk to one another on the phone. 77% of boys play online video games with friends at least once a month.

I often hear parents say that video games don’t count as healthy communication; their kids aren’t talking about anything real when they play, they’re just talking about the game or yelling at one another.

What do gamers talk about?

Two researchers studied this exactly in 2006. They looked atover 5,800 messages sent while playing an online multiplayer gameand examined whether these messages were socio-emotional or task-oriented. Socio-emotional messages are ones which helped players connect with one another, such as “Thanks for the help,” “Yeah, I agree with you,” and “Wow, that was funny.” Task-oriented messages are focused on the game itself, such as “How do you open this door?” or “Just practice some more.”

They found that there were more than 3.2timesas many socio-emotional messages as task-oriented ones. Additionally, these emotion-based messages were over2.6 times more likely to be positive than negative.

That means that, contrary to parents’ fears, the vast majority of the messages people sent while playing this game were used to interact with others in a positive way.

For young people, it can be annoying to hear their parents encourage them to talk with others, when, from their perspective, they already are. Although themethodof communication is different (i.e.,communicated in-game rather than via text, phone, or in-person), the messages sent and connections built are the same.

Even if players were to only spend time talking about the game itself, games wouldstillbe a great way to bond with other people. Lots of families have weekly “game nights” in which they play board games to spend time with one another. I spent a few hours playing card games with my family last week and, even though most of the conversation was centered on the games themselves, it was undeniably abondingexperience.

Many teens go to each other's houses to play video games in the same room. This serves the same purpose as playingMonopolytogether did for their parents. Shared experiences like these are so good at helping people connect that some therapists even usetabletop games likeDungeons and Dragonsas group therapy.

Video Games as Safe Places

There is also evidence to suggest that video games can be a safe place to experiment with social interactions for vulnerable people. These include:

  • peoplewith autism spectrum disorders,
  • people with insecure attachment styles,(those whose unreliablerelationshipsearly in life have led to a feeling of mistrust in most other relationships)
  • shy people,
  • people with depressive symptoms,and
  • people with social anxiety

Video games and other online spaces are “safe” for these individuals because they allow people to communicate when they want to, with little or no pressure to respond immediately and without requiring them to be in the same physical space with others.

Successful conversations require a wide variety of skills that many take for granted, such as readingbody language,understandingtone of voice, maintaining eye contact, and rapidly comprehending and responding to information. Online video games can allow players totalk to othersand make friends at their current ability level even when they are not emotionally or physicallyable to leave their homes. This can help build the skills andconfidencenecessary to try it in-person.

In fact, research has shown thatmany people who meet while playing games onlinedoend up spending time with those people.This is cause for celebration for parents of young people who are otherwise socially isolated.

However, the trend of meeting new friends in-person does have the potential to become dangerous for young people, as there are reports of adult sexual predators using games as a way to meet children and teens. These incidents have greatly decreased in recent years,and it appears that children are relatively safe online. Even though reporting features and chat filters have made online spaces safer than ever, it is still a good idea for parents to keep an eye on whom their children are talking to and to have open conversations with their children about what is and is not appropriate in these contexts.

Conclusion

Children and teens are spending more and more time playing video games online with their friends. For most, this is a positive experience, allowing them to communicate with others even when they are unable to physically be with them. This is particularly true for people with difficulty spending time with others in-person, like those with major depressive disorder,autismspectrum disorder andsocial anxietydisorder.

This unconventional method of communication is helpful in fostering connections while building the skills and confidence necessary to interact face-to-face. Although steps should be taken to ensure children’s safety online, online video games are a large part of the lives of young people and should be recognized as a source of social support.

References

Bessiere K, Kiesler S, Kraut R, et al. (2012) Longitudinal effects of Internet uses on depressive affect: a social resources approach. Presented at the American Sociological Association, Philadelphia, PA. Retrieved from https://www.researchgate.net/publication/238686201_Longitudinal_Effects…

D’Anastasio, C. (2017). Therapists are using Dungeons and Dragons to get kids to open up. Retrieved from https://kotaku.com/therapists-are-using-dungeons-dragons-to-get-kids-to…

Elgersma, C. & Common Sense Media (2017, August 3). Parents, here’s the truth about online predators. Retrieved from https://www.cnn.com/2017/08/03/health/online-predators-parents-partner/…

Finke, E., Hickerson, B., & McLaughlin, E. (2015). Parental intention to support video game play by children with autism spectrum disorder: An application of the theory of planned behavior. Language, Speech, and Hearing Services in Schools, 46(2). Retrieved from https://www.researchgate.net/publication/272080436_Parental_Intention_t…

Kowert, R., Domahidi, E., & Quandt, T. (2014). The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals. Cyberpsychology, Behavior and Social Networking, 17(7). Retrieved from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4080869/

Kowert, R. & Kaye, L.K. (2018). Video games are not socially isolating. In Video game influences on aggression, cognition, and attention. (pp. 185-195) New York, NY: Springer Publishing. Retrieved from https://www.researchgate.net/publication/327145306_Video_Games_Are_Not_…

Kowert, R. & Oldmeadow, J.A. (2015). Playing for social comfort: Online video game play as a social accommodator for the insecurely attached. Computers in Human Behavior, 53. Retrieved from https://www.academia.edu/20709165/Playing_for_social_comfort_Online_vid…

Lenhart, A. (2015, August 6). Teens, technology, & friendships: Video games, social media and mobile phones play an integral role in how teens meet and interact with friends. Retrieved from the Pew Research Center website: http://www.pewresearch.org/wp-content/uploads/sites/9/2015/08/Teens-and…

Pena, J. & Hanco*ck, J.T. (2006). An analysis of socioemotional and task communication in online multiplayer video games. Communication Research 33(1). Retrieved from https://sml.stanford.edu/ml/2006/02/pena-cr-an-analysis.pdf

Sioni, S. R., Burleson, M. H., & Bekerian, D. A. (2017). Internet gaming disorder: Social phobia and identifying with your virtual self. Computers in Human Behavior, 71, 11-15.

Video Games Are Social Spaces: How Video Games Help People Connect (2024)

FAQs

Video Games Are Social Spaces: How Video Games Help People Connect? ›

Online video games can allow players to talk to others and make friends at their current ability level even when they are not emotionally or physically able to leave their homes. This can help build the skills and confidence necessary to try it in-person.

How do video games help people connect? ›

It was positive both individually and in terms of a broader social connection. “Gamers often report that that common interest in itself can actually build friendships and relationships — so that common focus can be really important socially,” Kaye said.

How do video games affect you socially? ›

Social consequences are a very real part of gaming addiction. Addicted gamers spend so much time playing that their personal relationships get neglected and sometimes disappear altogether. Addicted gamers who are married often strain their marriage as a result of their compulsive play.

Does video games help people? ›

Video games can act as distractions from pain and psychological trauma. Video games can also help people who are dealing with mental disorders like anxiety, depression, attention deficit hyperactivity disorder (ADHD), and post-traumatic stress disorder (PTSD). Social interaction.

How do video games improve relationships? ›

When you're gaming together, your purpose is mutual – to beat the game – which creates an environment that encourages trust, communication, and teamwork. These are all important factors when it comes to building long-lasting relationships, especially romantic ones.

Do video games help with communication? ›

This social interaction, both in real life and online, plays a crucial role in building positive communication skills among youth. Researchers also observed that the strong communication and social connections established through video games contribute to enhanced mental well-being.

How can video games affect a person? ›

Excessive gaming can have a significant negative impact on relationships, education, career, sleep, mental and physical health, stress, maladaptive coping, and a negative impact on other important life areas.

Is gaming good for society? ›

Video game experiences are as diverse as the billions of people who play them. Improving mental health: Our 2023 global report, Power of Play, found that video games helps people get through difficult times in their lives, provides them with healthy outlets from everyday challenges and makes them feel happier.

Can video games help with social anxiety? ›

Video games often relieve stress and anxiety. This holds true for not just trait anxiety but a specific type of anxiety disorder as well: social anxiety or social phobia.

How do video games affect the brain? ›

“Like stimulants, video gaming can increase gray matter in the brain,” says Dr. Manos. “Gray matter provides interconnectivity and allows parts of your brain to communicate with other parts of your brain and advance your self-perception.”

How much gaming is too much? ›

This totals to about 18 hours per week.

15-20 hours every week is starting to overplay, and more than 21 hours every week(3hrs every day) is the type of gameplay that will start to have a detrimental impact on wellbeing according to this Oxford study. However that in itself isn't a gaming disorder.

How many people benefit from video games? ›

Across the world, 69% of players agree video games build problem-solving, cognitive and teamwork and collaboration skills, with 84% of U.S. players saying video games improve problem-solving skills.

Are video games good for mental health? ›

Gaming, when used positively, can be a really helpful way to look after your mental health. This is because it can give us a space to unwind, relax and take time out from the pressures of daily life – just like reading can, or going for a walk.

How video games help connect people? ›

Socio-emotional messages are ones which helped players connect with one another, such as “Thanks for the help,” “Yeah, I agree with you,” and “Wow, that was funny.” Task-oriented messages are focused on the game itself, such as “How do you open this door?” or “Just practice some more.”

Why do people love video games? ›

Through gaming, people can sometimes experience 'flow', that is, a state of optimal focus and engagement. Often, people also refer to this as 'getting into the zone'. Gaming can have a positive effect on wellbeing. Through rewards and accomplishments, players feel gratification and other positive emotions.

Can video games help with real world problems? ›

This encourages players to think creatively and develop alternative strategies to overcome challenges. As players explore different approaches and adapt to changing circ*mstances within the game, they learn to think outside the box and develop problem-solving skills that can be applied to real-life situations.

How do games bring us together? ›

When people participate, they know that they're competing against other people, and that's what helps to bring them together. Regardless of their differences or personal beliefs, or any disputes they may have had, when they're on the field of play, they're on equal footing.

How do video games help with teamwork? ›

Engaging in cooperative gameplay with teammates fosters a sense of camaraderie and shared experiences, strengthening the bonds between individuals. Games like "Minecraft" or "Fortnite" encourage collaborative construction and strategizing, requiring players to trust their teammates' contributions.

How do board games connect people? ›

Board games require players to communicate and collaborate with each other. This communication can help break down barriers and create a safe space for people to express themselves. It also allows players to build trust and empathy with each other as they work towards a common goal.

How do video games help with problem-solving? ›

Through their challenging gameplay mechanics, open-ended scenarios, immediate feedback, and opportunities for teamwork, video games provide a stimulating and interactive environment that promotes the development of critical thinking, creativity, and problem-solving abilities.

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