Making Your Mark on Aeternum: Player Housing (2024)

February 20, 2020

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General

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Player Housing is an exciting feature for New World, giving players the opportunity to acquire and personalize homes across Aeternum.

You can join newly weds, James and Elena Whittle, on their quest to find the perfect home in Aeternum to start their next adventure — raising a family, here. Details about how the housing system work can be found below.

Part 1
Part 2

If you have not yet read ourSettlements and Governance article, please check thatout first. It will provide you some additional context for this blog.

Settlement Housing 101

In Aeternum, every Settlement has a variety of houses available to you. Multiple players can acquire the same physical home location, but they will always see their own property and décor unless they are visiting another player’s house. For players who don't own that particular home, they will see the house that has earned the most points and is on display to the world. If you want to spend time in your home with guests, our houses support a full player group of five. All you need to do to have someone visit your house is have them in a group with you. In order to be eligible to purchase a house, you must first raise your Standing within that Settlement’s Territory. To raise your Standing in the Territory you want to live in, it is important to get involved in the daily activities of that Territory, such as killing creatures, completing Faction Missions, working on town projects, and crafting items. Once you have reached a high enough Standing level and your character has reached Level 15, you can unlock the ability to have a home in that Territory’s Settlement. If you want more than one house, you can do that, too! As long as you meet the requirements for getting a house in a Territory and you do not already have the maximum number of houses, you’ll be able to acquire another one.

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Housing Variety

Houses range in size, features, and cost. Some houses overlook the center of town, while others have balconies with nice views over the Settlement walls. Some houses have exteriorareas for decoration, while others simply feature a front or back porch. There are a variety of locations and styles to choose from in each Settlement. The Settlements themselves also have distinct aesthetics with house designs and floor plans specific to that Settlement.

Personalizing Your Home

Once you’re settled into your new home, you can personalize your space. We have added hundreds of items for you to use to customize your home. Everything from tables and chairs to decorative plants and hanging vines can help you design a property to reflect your tastes. Pieces of furniture and ornamental items can be crafted by players and purchased, while other items must be found by exploring and looting the world. On your adventures in Aeternum you can even find pets to bring home with you.

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House Keeping

Once you purchase a house, you must pay a small property tax on it to maintain it. This property tax is paid to the controlling Company of the Settlement. While failing to pay your property tax won’t get you evicted from your house, it will stop mechanics like house recall and trophy buffs from being functional to you. Additionally, while you can still visit your decorated house while the property tax is unpaid, you cannot rearrange your decorations, nor will your house be eligible to be displayed to others (more on that below.)

Rewards

Once you have a house, you'll be able to use it as a recall point. Aeternum is a vast, dangerous place and the ability to recall home over great distances is a powerful one. Higher tier houses can reduce the cooldown of travelling to your home, add more room for decorations and storage, and house additional house pets.In addition to the recall and storage abilities, it’s possible to create or find powerful magical decorations that give your character buffs when they are placed on display in your home. These trophies can do things like give you an advantage in combat against particular enemy types or improve your crafting abilities. However, each house can only have so many trophies on display at a time, so you will need to consider which advantages you want to have on your adventures.There are social benefits as well. When you pass through a Settlement, you can see homes decorated by other players. To determine which home other player’s see by default, there is a competition behind the scenes. By decorating your house expertly and earning lots of Territory Standing, you get a shot for your house to be shown off to everyone that comes through a Settlement (who does not have the same address as you, otherwise they see their own home). You can even see where you stand against other players that have the same house through the housing menu, so you know who your competition is.

Building A Community

When a player finds a place to call home in a Settlement, they are joining a community of allies, skilled crafters, adventuring partners, and even adversaries. Players can invest in making their house in Aeternum feel like a home with furniture and decorations, pets, and trophies that give them bonuses on their adventures or in their favorite Trade Skills. We hope that our players’ homes become special to them not only as a familiar place to return to after an exciting adventure, but also as a place to share with friends and show off to others.

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*Please be advised that all contents discussed in this guide article are subject to change throughout testing.

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As an enthusiast deeply versed in gaming mechanics and virtual world ecosystems, my expertise encompasses various aspects of player housing systems in massively multiplayer online games (MMOs) like New World. My knowledge extends to the intricate design elements, mechanics, and social dynamics associated with housing features in such games.

In the context of New World's player housing system, there are several essential concepts to delve into:

  1. Settlements and Governance: Understanding the broader context of Settlements and their governance is pivotal. Settlements in New World serve as central hubs where players interact, trade, and form communities. These locations offer diverse housing options and tie into the territorial control mechanics.

  2. Acquiring a Home: Acquiring a house in Aeternum necessitates raising one's Standing within a Settlement's Territory. This involves engaging in various activities like combat, completing missions, participating in town projects, and crafting. Achieving the required Standing level and reaching character level 15 grants eligibility to purchase a house.

  3. Housing Variety and Personalization: Houses in New World vary in size, location, and features. Players can personalize their homes extensively using crafted or found items, from furniture to decorative elements like plants and trophies. These customization options allow players to express their individual tastes and preferences.

  4. Maintenance and Property Tax: Owning a house comes with the responsibility of paying property tax to the controlling Company of the Settlement. Failure to pay tax affects gameplay mechanics such as house recall and trophy buffs, though it doesn't lead to eviction. Managing tax payments ensures continued access to house functionalities.

  5. Rewards and Functionality: Houses serve as recall points and offer storage space. Higher-tier houses reduce recall cooldowns, provide increased decoration and storage capacity, and allow for more house pets. Moreover, magical decorations offer buffs, aiding in combat or enhancing crafting abilities.

  6. Social Aspects and Competition: The housing system fosters social interaction by displaying decorated houses to other players passing through Settlements. There's a competition element where well-decorated houses with high Territory Standing get showcased. This feature encourages players to strive for creativity and excellence in decorating their homes.

  7. Community Building: Establishing a home in a Settlement allows players to immerse themselves in a community of allies, crafters, and fellow adventurers. Players invest in their houses to create a sense of belonging, using furniture, decorations, pets, and trophies to enhance their experiences and gameplay.

This comprehensive overview showcases the multifaceted nature of player housing in New World, emphasizing its significance in fostering community engagement, personal expression, and gameplay enhancement within the game's immersive world.

Please note that while my knowledge is based on existing gaming concepts and mechanics up to January 2022, there might have been updates or changes to the New World housing system after that point.

Making Your Mark on Aeternum: Player Housing (2024)
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