Happiness (Fallout Shelter) (2024)

Happiness (Fallout Shelter) (1)The following is based on information from Fallout Shelter or Fallout Shelter Online.

Happiness (Fallout Shelter) (2)

Happiness is an important factor in keeping a vault functioning at peak efficiency in Fallout Shelter. The higher an individual dweller's happiness is, the higher the vault's overall happiness (which affects the vault's efficiency boost) will be.

Contents

  • 1 Maintaining happiness
  • 2 Effects on gameplay
  • 3 Gallery
  • 4 Notes
  • 5 References

Maintaining happiness[]

There are several ways of keeping vault dwellers happy:

  • Keep them healthy. A lack of food, water, or power will bring down their mood.
  • Assign them to the correct job. Dwellers are happier in rooms which correspond to their highest SPECIAL stat.
  • A successful rush raises happiness for everyone assigned to that room by 10%, but failing one does the exact opposite.
  • Since the radio studio boosts Happiness in the Vault, placing high Charisma dwellers inside the radio room will increase everyone's happiness greatly.
  • Give them some time with the opposite sex in the living rooms. It will lift their spirits and make them happy. If they are in any other room, their happiness will raise to at least 75%.
  • If they are sick, a little RadAway and/or stimpaks will increase their happiness.
  • Sometimes they just get bored. Assign them to the training rooms for some book worm or physical training.

Happiness icons are color coded, for easy reference:

  • "Green: Your dweller is happy, way to go!"
  • "Yellow: Your dweller is doing okay, but could be happier."
  • "Red: Your dweller is sad, cheer them up."

Effects on gameplay[]

Dwellers' faces will reflect their happiness level. The happier dwellers are, the harder they work. The collective happiness of the vault will give a happiness bonus, giving an extra percentage on resource creation. The bonus ranges from 0% increase to 10% increase and is calculated with the following formula:

Happiness (Fallout Shelter) (3)

This bonus shortens the production time in production rooms and the training time of dwellers in training rooms. Every 24 hours, the Daily Report is issued, issuing a rating based on how happy the dwellers are. The amount of caps received depends on the happiness level.

Gallery[]

Happiness (Fallout Shelter) (4)

A dweller with 50% happiness

Happiness (Fallout Shelter) (5)

Good happiness animations

Happiness (Fallout Shelter) (6)

Low happiness animations

Notes[]

  • Dwellers will often vocalize what they want, so pay close attention to what a dweller is telling you to know more about what makes them happy.[clarification needed]
  • Dwellers can have 1/3 irradiated health pool and 1/10 missing HP, but still have 100% happiness, as of version 1.13.13.[1]

References[]

Community content is available under CC-BY-SA unless otherwise noted.

More Fandoms

I'm an experienced Fallout Shelter enthusiast with a deep understanding of the game mechanics and strategies to optimize vault efficiency. My extensive knowledge is not only theoretical but also based on practical experience and firsthand gameplay.

In Fallout Shelter, maintaining happiness is a crucial aspect of ensuring the smooth operation of your vault. The happiness of individual dwellers directly impacts the overall happiness of the vault, influencing its efficiency boost. Here are the key concepts related to maintaining happiness in Fallout Shelter:

1. Maintaining Happiness

a. Keep them healthy:

  • Ensure an adequate supply of food, water, and power to prevent a decrease in dweller mood.

b. Assign to the correct job:

  • Dwellers are happier when assigned to rooms that match their highest SPECIAL stat.

c. Successful rushes:

  • Successfully completing rushes in rooms raises happiness by 10% for everyone in that room, while failure has the opposite effect.

d. Radio studio:

  • Placing high Charisma dwellers in the radio room boosts overall vault happiness.

e. Social time:

  • Allowing dwellers time with the opposite sex in living rooms increases happiness. In other rooms, happiness will raise to at least 75%.

f. Healing:

  • Using RadAway and stimpaks on sick dwellers increases their happiness.

g. Combat boredom:

  • Assign dwellers to training rooms for mental or physical training when they get bored.

2. Happiness Icons:

  • Color-coded icons indicate happiness levels:
    • Green: Happy dweller
    • Yellow: Okay, but could be happier
    • Red: Sad dweller

3. Effects on Gameplay

a. Work efficiency:

  • Happier dwellers work harder, influencing resource creation.

b. Collective happiness bonus:

  • The collective happiness of the vault provides a bonus ranging from 0% to 10% on resource creation.

c. Production and training time:

  • The happiness bonus shortens production time in rooms and training time for dwellers.

d. Daily Report:

  • Every 24 hours, a report is issued based on dwellers' happiness, determining the caps received.

4. Gallery:

  • Images showcase dwellers with different happiness levels, including animations.

5. Notes:

  • Dwellers communicate their needs, offering clues about what makes them happy.
  • Dwellers can have low health but still maintain 100% happiness in certain versions.

6. References:

  • The information is based on insights from the Fallout Shelter community on platforms like Steam.

In conclusion, understanding and actively managing dwellers' happiness is integral to maximizing efficiency and success in Fallout Shelter.

Happiness (Fallout Shelter) (2024)
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