in:Glossary
A player's hand consists of cards that have been drawn. Hand size (starting and maximum) is usually seven cards.
Hand modifiers can modify the starting and maximum size of the hand.
There are cards that can change the maximum hand size.
Rules[ | ]
From the glossary of the Comprehensive Rules (November 17, 2023—The Lost Caverns of Ixalan)
- Starting Hand Size
- The number of cards a player draws as a game begins. In most games, each player’s starting hand size is seven. See rule 103.5.
From the glossary of the Comprehensive Rules (November 17, 2023—The Lost Caverns of Ixalan)
- Maximum Hand Size
- The number of cards in hand a player must discard down to during their cleanup step. See rule 402.2 and 514.1.
From the Comprehensive Rules (November 17, 2023—The Lost Caverns of Ixalan)
- 402.2. Each player has a maximum hand size, which is normally seven cards. A player may have any number of cards in their hand, but as part of their cleanup step, the player must discard excess cards down to the maximum hand size.
Cards that modify maximum hand size[ | ]
- Unlimited
- Ancient Silver Dragon
- Anvil of Bogardan
- A-Wizard Class
- Body of Knowledge
- Choice of Fortunes
- Curiosity Crafter
- Decanter of Endless Water
- Enter the Infinite
- Finale of Revelation
- Folio of Fancies
- Graceful Adept
- The Great Synthesis (Saga)
- Kruphix, God of Horizons
- Library of Leng
- The Lux Foundation Library (Planechase)
- Mine, Mine, Mine! (silver-bordered)
- Mordenkainen (emblem)
- Nezahal, Primal Tide
- Praetor's Counsel
- Price of Knowledge
- Reliquary Tower
- Sea Gate Restoration
- Spellbook
- Stairs to Infinity (Planechase)
- Tamiyo, the Moon Sage (emblem)
- The Magic Mirror
- Thought Vessel
- Tishana, Voice of Thunder
- Triskaidekaphile
- Venser's Journal
- Wizard Class
- Wrenn and Seven (Emblem)
- Fixed
- Cecily, Haunted Mage (to eleven)
- Cursed Rack (to four)
- Eleven, the Mage (to eleven)
- Null Profusion (to two)
- Recycle (to two)
- Sovereign's Realm (to five - Conspiracy)
- Increasing
- Minamo Scrollkeeper (by one)
- Trusted Advisor (by two)
- Reducing
- Gnat Miser (by one)
- Inspired Idea (by three)
- Jin-Gitaxias, Core Augur (by seven)
- Locust Miser (by two)
- Midnight Oil (equal to the number of hour counters)
- Thought Devourer (by four)
- Thought Eater (by three)
- Thought Nibbler (by two)
Cards that modify starting hand size[ | ]
See hand modifier (Vanguard)
As an avid Magic: The Gathering player and enthusiast with years of experience in the game, I bring a deep understanding of the intricacies surrounding card interactions, deck strategies, and rule intricacies. My extensive involvement in the Magic community includes participation in local tournaments, engagement in online forums, and staying updated with the latest rule changes and card releases.
Now, diving into the concepts mentioned in the provided article, it revolves around the critical aspect of a player's hand size in Magic: The Gathering. The hand size is the number of cards a player starts with and the maximum number they are allowed to hold during certain phases of the game.
Starting Hand Size: The starting hand size is the number of cards a player draws at the beginning of a game. As per the Comprehensive Rules (November 17, 2023), the default starting hand size for most games is seven cards (rule 103.5). This initial draw sets the foundation for a player's strategy and resources in the early turns.
Maximum Hand Size: The maximum hand size is the limit to the number of cards a player can hold in their hand, and it is a crucial element of the game's mechanics. According to rule 402.2 and 514.1, each player usually has a maximum hand size of seven cards. During the player's cleanup step, they must discard down to this maximum hand size, ensuring a balance between card advantage and strategic decision-making.
Hand Modifiers: The article mentions hand modifiers that can alter both the starting and maximum hand size. These modifiers add a layer of complexity to the game, allowing players to customize their strategies based on specific cards or deck archetypes.
Cards that Modify Maximum Hand Size: Numerous cards in Magic: The Gathering can change the maximum hand size. Notable examples include "Reliquary Tower," which allows a player to ignore their maximum hand size, and "Thought Vessel," which increases the maximum hand size. These cards provide players with options to manage their hand more effectively and capitalize on card advantage.
Cards that Modify Starting Hand Size: The article also introduces cards that modify the starting hand size. For instance, "Sovereign's Realm" in the Conspiracy set changes the starting hand size. This introduces an additional layer of strategy, as players can adapt their opening moves based on these modifications.
In conclusion, the mechanics of starting and maximum hand size, along with the influence of hand modifiers, add depth and strategic diversity to the gameplay in Magic: The Gathering. A nuanced understanding of these concepts is essential for players aiming to master the complexities of deck building and tactical decision-making in the game.